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SetUp.cpp
#include "SetUp.h"
#include "Battle.h"
Pokemans pokeman;
Player player1("Player1");
Player player2("Player2");
Battle battle(SetUp setUp);
SetUp::SetUp(){
_player1 = player1;
_player2 = player2;
cout << player1.getName() <<" Choose Ur Pokeman \n\n" ;
SetUpPokemans();
SetUpPlayer(player1);
cout << player2.getName() <<" Choose Ur Pokeman \n\n" ;
SetUpPlayer(player2);
system("PAUSE");
SetUpBattle();
return;
}
void SetUp::SetUpPokemans(){
Moves move;
int b = 1;
vector <Moves> movesM;
for(b ; b <= 4; b++){
movesM.push_back(move.movesList(b));
}
vector <Moves> movesP;
for(b ; b <= 8; b++){
movesP.push_back(move.movesList(b));
}
vector <Moves> movesH;
for(b ; b <= 12; b++){
movesH.push_back(move.movesList(b));
}
pokeman.setPokemans("Munchkip", 50, 50, 0, movesM);
pokeman.setPokemans("Pedulu", 50, 50, 1, movesP);
pokeman.setPokemans("Habska", 50, 50, 2, movesH);
vector <Pokemans> _pokemans = pokeman.getPokemans();
Pokemans poke;
for( unsigned int a = 0; a < _pokemans.size(); a ++ )
{
cout << a + 1 <<" _ _ _ _ _ _ "<<_pokemans[a].getName() << ": "<<poke.getMoveName(_pokemans[a], 1) <<", "<<poke.getMoveName(_pokemans[a], 2)<< ", "<<poke.getMoveName(_pokemans[a], 3)<< ", "<<poke.getMoveName(_pokemans[a], 4)<< endl;
}
return;
}
void SetUp::SetUpPlayer(Player player){
int input = 0;
cin >> input;
vector <Pokemans> pokemans = pokeman.getPokemans();
switch (input){
case 1:
player.setPokeman(pokemans[input - 1]);
break;
case 2:
player.setPokeman(pokemans[input - 1]);
break;
case 3:
player.setPokeman(pokemans[input - 1]);
break;
}
cout << player.getName() <<" Chose : " << player.getPokemanName() << endl << endl << endl;
if(player.getName() == "Player1"){
_player1.setPokeman(player.getPokeman());
}else{
_player2.setPokeman(player.getPokeman());
}
return;
}
void SetUp::clearScreen(){
system("cls");
return;
}
SetUp::SetUp(int rand){
cout << "hi";
}
Player SetUp::getPlayer(int num){
switch (num){
case 1:
return _player1;
break;
case 2:
return _player2;
break;
default:
break;
}
Player player("ERROR");
return player;
}
void SetUp::setSetUp(SetUp set_Up){
_setUp() = set_Up;
return;
}
SetUp SetUp::getSetUp(){
return _setUp();
}
void SetUp::SetUpBattle(){
SetUp setUp(3);
setUp = _setUp();
battle(setUp);
}
SetUp.h
#pragma once
#include <string>
#include <iostream>
#include "Pokemans.h"
#include "Player.h"
using namespace std;
class SetUp
{
public:
SetUp();
SetUp(int rand);
void SetUpPokemans();
void SetUpBattle();
void SetUpPlayer(Player player);
void clearScreen();
Player getPlayer(int num);
void setSetUp(SetUp setUp);
SetUp getSetUp();
private:
Player _player1;
Player _player2;
SetUp _setUp();
};
Battle.cpp
#include "Battle.h"
Battle::Battle(SetUp set_Up(int i)){
set_Up(3).clearScreen();
cout << "\n**********LET THE BATTLE BEGIN************\n\n\n";
system("PAUSE");
printBattle();
Player p1 = set_Up(3).getPlayer(1);
Player p2 = set_Up(3).getPlayer(2);
cout << p1.getName() << " with "<<p1.getPokemanName() << endl << endl << endl << endl << endl << endl<< endl<< endl<< endl<< endl<< endl<< endl<< endl<< endl << p2.getName() << " with "<<p2.getPokemanName();
return;
}
void Battle::printBattle(){
SetUp setUp(3);
setUp.clearScreen();
return;
}
Battle.h
#pragma once
#include "SetUp.h"
class Battle
{
public:
Battle(SetUp setUp(int i));
void printBattle();
private:
SetUp _setUp(int i);
};
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