What are you kidding me? First of all its a hack tool... Secondly, you'll need to fully understand the game, utilize any exposed APIs, and write you're own utility. Do you know any C++, python/lua, and a GUI API?
Would you mind explaining what the image shows. I can't look at it.
EDIT: Seems it's a hack. I wonder for which game.....
If it's for an FPS game, GUIs are to be natively made outside of the game and synced with the frame rate of the game so it will show properly. All functions, depending on what your making, will probably have to be hooked by the dll and you'll have to expose the functions through homemade headers and assembly. Most functions are already implemented and can be exported through the DLL with VC++ tools. DLL's also have something called symbols which in C are clear as day and in C++ aren't as clear and maybe unencrypted using the same tools.
After you export the library, link to the library, call the functions in your homemade header, and you normally have a nicely called function. Or you may hook the function directly from the DLL but this usually isn't affective.
Most maple story hacks are caught and then banned a couple months later through batch banning. Have fun dealing with that... Most hacks currently either don't work or use autoclickers, etc. that don't help you that much anyways. The hooking of functions in the DLL and the way of making your own headers through looking at the DLL symbols still works most likely. I haven't tried it with MapleStory...
We can't exactly tell you how to do this. You need to be intimately familiar with Maple Story in order to hack it. All I can say is you can write the core functionality in c++, and you'll need a GUI unless you plan to make a console program. Wait... I know nothing of this game... is it an MMORPG?
A farming bot doesn't exist in maple. It's impossible. The closest thing to it is a script that handles input for you and press the events that trigger your attack, magic, and potions and even text. That's all you can do. Might I add, that these methods are usually caught using their piece o crap anticheat.
It seems to be that time of year when hax0r wannabees pop up wanting to learn some 133t programming language so they can cheat at <favorite game of the season>. And they all suffer the dillusion that we're going to help them...
It seems to be that time of year when hax0r wannabees pop up wanting to learn some 133t programming language so they can cheat at <favorite game of the season>. And they all suffer the dillusion that we're going to help them...
To be fair that was my reason for learning C++, too. Then again, I was twelve... I decided against it and two years later learnt it anyway because I thought it would be fun. And it is...
I got in because of all the MMORPG (mainly runescape) looked cool then I went through a copy & paste craze in hopes to learn, then I figured out that even getting a image on the screen took a while (I was new to c++), then I left and played MMO's for a while and disliked all I saw, and now I am content with slowly learning
LOL. In Japan infidelity is OK so long as the woman gets paid... That doesn't stop the STDs though. (Or all the broken hearts.)
Wanting to learn to program to do cool stuff (like write games) is a valid reason. I started programming because I wanted to write games. GW-BASIC couldn't hack it until I started linking-in assembly code to make it do useful stuff. At that point my Dad gave me a copy of TP4 and I haven't looked back since.
Wanting to learn to program so you can cheat at some silly game just seems to be somehow symbolic of the ultimate script kiddie wannabe looser. His goal isn't to learn to do cool things himself. It is just to learn enough to cheat at some game. And I suppose that, as he doesn't have the willpower to play the game enough to actually become good at it, he figures he can just turn all that amazing "go-get-it-ness" toward learning C++. Perhaps he'll actually stick with it long enough to learn some cool C++. Of course, by that time the game will only work on museum hardware...
Not all is a loss, though. With all his hard-earned knowledge, game companies will someday hire him to stop other people from cracking their games.
In short: userkiller, if you really want to be cool, learn to write your own games. It is so much better than wasting your life with easily-foiled nonsense. We'll be glad to help you along your journey of enlightenment.
I don't agree with hacking for use. I will hack a game to see if I can or even protect the game. I remember learning C++ so I could make a native anti-cheat for UT04 which is where I learned DLL manipulation and the side affects of Epic's retarded UNREAL decisions that hurt themselves and their product. That's also why UT04 still has less players than UT99 and same goes for UT3. That's also why I moved to Quake when I failed at making my project and felt it hopeless to home make headers containing about fifty correctly defined function and class names directly from DLL symbols and UT99 source code resemblance. If I tried now, I might be able to get something but back then, I think it was impossible.