Checking neighbors in GoL
Mar 4, 2015 at 10:55pm UTC
I am doing a version of the Game of Life and i have everything working except the checking for neighbors/apply the rules for the next generation. The code compiles and starts to run but then it crashes/stops running unless i comment out the if statements i have for checking neighbors. Below is the code in my main functions file. Any help would be appreciated.
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#include <iostream>
#include <fstream>
#include <unistd.h>
#include <stdlib.h>
#include <cstdlib>
//Including the header file
#include "life.h"
using namespace std;
//Declaring global variables
string *cells;
int numRows;
int numCols;
const char LIVE = 'x' ;
const char DEAD = 'o' ;
/* FUNCTION - void populateWorld
Reads the input file into an array
input parms - the file name
output parms - none
*/
void populateWorld(string fileName)
{
const int SIZE_INCREMENT = 3;
char line[80];
numRows = 0;
numCols = 0;
ifstream fin;
fin.open(fileName.data());
cells = new string[SIZE_INCREMENT];
while ( fin.getline(line,80) )
{
cells[numRows] = line;
numCols = cells[numRows].length();
numRows ++;
if (numRows % SIZE_INCREMENT == 0)
{ //time to resize
string *tempCells = new string[numRows + SIZE_INCREMENT];
for (int i = 0; i < numRows; i++)
{
tempCells[i] = cells[i];
}
//free the text memory
delete [] cells;
cells = tempCells;
}
}
for (int row = 0; row < numRows; row++)
{
for (int col=0; col < numCols; col++)
{
if (cells[row][col] == '1' )
{
cells[row][col] = LIVE;
}
else cells[row][col] = DEAD;
}
cout << endl;
}
}
/* FUNCTION - void showWorld
Prints out the structure as if it were 2D array of characters
input parms - none
output parms - none
*/
void showWorld() {
//usleep(0.04);
//show the text
for (int row = 0; row < numRows; row++)
{
for (int col=0; col < numCols; col++)
{
cout << cells[row][col];
}
cout << endl;
}
cout << endl;
}
/* FUNCTION - iterateGeneration
Checks all cells neighbors and they live or die according to the rules
input parms - none
output parms - none
*/
void iterateGeneration()
{
string *newCells;
newCells = new string[numRows];
for (int i = 0; i < numRows; i++)
{
for (int j = 0; j < numCols; j++)
{
int liveCounter = 0;
if ((cells[i-1][j-1] == LIVE) && (cells[i-1][j-1] >= cells[0][0]))
{
liveCounter++;
}
if ((cells[i-1][j] == LIVE) && (cells[i-1][j] >= cells[0][0]))
{
liveCounter++;
}
if ((cells[i-1][j+1] == LIVE) && (cells[i-1][j+1] >= cells[0][0]) && (cells[i-1][j+1] < cells[0][numCols]))
{
liveCounter++;
}
if ((cells[i][j-1] == LIVE) && (cells[i][j-1] >= cells[0][0]))
{
liveCounter++;
}
if ((cells[i][j+1] == LIVE) && (cells[i][j+1] < cells[0][numCols]))
{
liveCounter++;
}
if ((cells[i+1][j-1] == LIVE) && (cells[i+1][j-1] >= cells[0][0]) && (cells[i+1][j-1] < cells[numRows][0]))
{
liveCounter++;
}
if ((cells[i+1][j] == LIVE) && (cells[i+1][j] < cells[numRows][0]))
{
liveCounter++;
}
if ((cells[i+1][j+1] == LIVE) && (cells[i+1][j+1] < cells[numRows][numCols]))
{
liveCounter++;
}
if (cells[i][j] == LIVE && liveCounter < 2) //rule 1
{
newCells[i][j] = cells[i][j];
newCells[i][j] == DEAD;
}
else if (cells[i][j] == LIVE && liveCounter == 2 || liveCounter == 3) //rule 2
{
newCells[i][j] = cells[i][j];
newCells[i][j] == LIVE;
}
else if (cells[i][j] == LIVE && liveCounter > 3 ) //rule 3
{
newCells[i][j] = cells[i][j];
newCells[i][j] == DEAD;
}
else if (cells[i][j] == DEAD && liveCounter == 3) //rule 4
{
newCells[i][j] = cells[i][j];
newCells[i][j] == LIVE;
}
}
}
delete [] cells;
cells = newCells;
}
Last edited on Mar 4, 2015 at 10:56pm UTC
Mar 5, 2015 at 1:45am UTC
So i tried the following as well, and the program still compiles and runs at first but then "Stops Working"/crashes and i have to close it. It is all because of lines 128-192
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#include <iostream>
#include <fstream>
#include <unistd.h>
#include <stdlib.h>
#include <cstdlib>
//Including the header file
#include "life.h"
using namespace std;
//Declaring global variables
string *cells;
int numRows;
int numCols;
const char LIVE = 'x' ;
const char DEAD = 'o' ;
/* FUNCTION - void populateWorld
Reads the input file into an array
input parms - the file name
output parms - none
*/
void populateWorld(string fileName)
{
const int SIZE_INCREMENT = 3;
char line[80];
numRows = 0;
numCols = 0;
ifstream fin;
fin.open(fileName.data());
cells = new string[SIZE_INCREMENT];
while ( fin.getline(line,80) )
{
cells[numRows] = line;
numCols = cells[numRows].length();
numRows ++;
if (numRows % SIZE_INCREMENT == 0)
{ //time to resize
string *tempCells = new string[numRows + SIZE_INCREMENT];
for (int i = 0; i < numRows; i++)
{
tempCells[i] = cells[i];
}
//free the text memory
delete [] cells;
cells = tempCells;
}
}
for (int row = 0; row < numRows; row++)
{
for (int col=0; col < numCols; col++)
{
if (cells[row][col] == '1' )
{
cells[row][col] = LIVE;
}
else cells[row][col] = DEAD;
}
cout << endl;
}
}
/* FUNCTION - void showWorld
Prints out the structure as if it were 2D array of characters
input parms - none
output parms - none
*/
void showWorld() {
//usleep(0.04);
//show the text
for (int row = 0; row < numRows; row++)
{
for (int col=0; col < numCols; col++)
{
cout << cells[row][col];
}
cout << endl;
}
cout << endl;
}
/* FUNCTION - iterateGeneration
Checks all cells neighbors and they live or die according to the rules
input parms - none
output parms - none
*/
void iterateGeneration()
{
string *newCells;
newCells = new string[numRows];
for (int i = 0; i < numRows; i++)
{
for (int j = 0; j < numCols; j++)
{
int liveCounter = 0;
if ((i-1 >= 0) && (j-1 >= 0) && (cells[i-1][j-1] == LIVE))
{
liveCounter++;
}
if ((i-1 >= 0) && (cells[i-1][j] == LIVE))
{
liveCounter++;
}
if ( (i-1 >= 0) && (j+1 < numCols) && (cells[i-1][j+1] == LIVE))
{
liveCounter++;
}
if ((j-1 >= 0) && (cells[i][j-1] == LIVE))
{
liveCounter++;
}
if ((j+1 < numCols) && (cells[i][j+1] == LIVE))
{
liveCounter++;
}
if ((i+1 < numRows) && (j-1 >= 0) && (cells[i+1][j-1] == LIVE))
{
liveCounter++;
}
if ((i+1 < numRows) && (cells[i+1][j] == LIVE))
{
liveCounter++;
}
if ((i+1 < numRows) && (j+1 < numCols) && (cells[i+1][j+1] == LIVE))
{
liveCounter++;
}
if (cells[i][j] == LIVE && liveCounter < 2) //rule 1
{
newCells[i][j] = cells[i][j];
newCells[i][j] == DEAD;
}
else if (cells[i][j] == LIVE && liveCounter == 2 || liveCounter == 3) //rule 2
{
newCells[i][j] = cells[i][j];
newCells[i][j] == LIVE;
}
else if (cells[i][j] == LIVE && liveCounter > 3 ) //rule 3
{
newCells[i][j] = cells[i][j];
newCells[i][j] == DEAD;
}
else if (cells[i][j] == DEAD && liveCounter == 3) //rule 4
{
newCells[i][j] = cells[i][j];
newCells[i][j] == LIVE;
}
}
}
delete [] cells;
cells = newCells;
}
Last edited on Mar 5, 2015 at 1:45am UTC
Mar 5, 2015 at 2:27am UTC
So i think the neighbor checker part is working...it seems that it is the rule applying (lines 168-187) that arent working and causing it to crash.
I tried a more simplified version, shown below, but it is not applying any of the rules:
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if (liveCounter < 2 || liveCounter > 3)
{
newCells[i][j] == DEAD;
}
if (liveCounter == 2)
{
newCells[i][j] = cells[i][j];
}
if (liveCounter == 3)
{
newCells[i][j] == LIVE;
}
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