Hello fellow coders! Well, nice to meet you all and after reading this forum I decided to join it. Just a quick hello first!
Anyway, chaps, I've been into coding for about a year now (or so) starting off with a weeee bit HTML in notepad++ (no I'm not choosing c++ because of the ++ pattern haha) then going to coding stuff in python and thoroughly enjoyed the Turing test and mini game coding at school! However, I think its time I started tested my self a weee bit more and hopefully learn along the way!
Right so then lads lets get properly started! As you can see with the title, I'd love to code a platform, side scroller game in c++. There are a few problems: I know **** all about it! After extensive reading etc etc and some practising I'm progressing but I need some help.
What bits of c++ do I need to learn?
The game info:
Side scroller.
Human character will be controlled by user.
Objective is to jump over or roll under incoming obstacles.
Obstacles will be shapes.
Now, I think I'll use photoshop for the art but getting the photoshop stuff to the code is confusing me, any help?
Also, how do I make it a side scroller?
Thanks all anyway for taking the time to read and hopefully help. Hello and I hope one day to be accepted into the coding community!
Cheers chaps.
As a side note: Reliable URL to a place where I can get c++ for free if possible :)
Thanks mate, however, I'm a wee bit confused about what SMFL is? Is it possible to use photoshop? I'm venturing into C++ new and would love something I know how to use for the art haha ;)
:D
Oh, sfml is not for the art. Its a library that in a very nice way allows you to make your game.
I just finished making space invaders, and with hard work took me about one week :)
As for the art, you can just easily find a sprite online, or use photoshop as you said yourself.
If you are gonna make games with c++, I will also agree that you should go with SFML. It might be a little tricky to set up at first, but that is the hardest part. Learning sfml is fast, easy, and very fun. Baby step your way to your game. Start with a 'Hello World' program. Then make 'Rock, Paper, Scissors.' Finally create a 'Tic Tac Toe' with some AI coding. After that you are pretty much ready to code any game you can dream up. Good luck.
Right so, after looking into smfl I've decided to get ready to download it. It says about it being best to use a 32 bit package, even on a 64 bit windows computer. Here are my system specs just in case they help:
AMD a-63420M APU with Radeon(tm) HD Graphics 1.50 GHz.
5.48 GB space (left from 6 GB)
64 bit OS
Which one do you think I should get? http://www.sfml-dev.org/download/sfml/2.2/
I have absolutely no clue on what compiler I use or what that stuff is, any help there? Into finding which one I have or which sfml I should get?
Thanks again.
I have downloaded visual studio and now to get the sfml...
I won't be able to code until a week after June 15th as my mock exams are then and I am revising.