game rougelike
Feb 7, 2015 at 2:09pm UTC
Hi I am trying to do a rogue like game but it's not working(as I expect it work)
The problem is when I want to move my avatar (the '@')it just doesn't do what it should do.
Can anyone tell me where I have gone wrong?
Many thanks!!
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#include <iostream> //basic input/output
#include <windows.h> //Sleep(), system()
#include <string> //string variables .c_str()
#include <fstream> //working with files, mainly .txt
#include <conio.h> //_getch(), getline()
#include <vector> //vectors ******not used for now******
#include <cmath> //complex mathematical functions
using namespace std; //basic I/O
void movement(char fmovement); //forward declaration of the function
int main() //main function
{
string playerName, filename;
int x, y, _x = 0, _y = 0;
char area[256][256];
long long levelHardness;
char movement;
system("color 1C" );
system("title Game by Nanyo" );
system("cls" );
cout << "Please enter your name: " ;
getline(cin, playerName);
system("cls" );
b:
cout << "Enter difficulty (1, 2, 3): " ;
cin >> levelHardness;
system("cls" );
if (levelHardness > 3)
{
cout << "Invalid input!" ;
Sleep(1700);
system("cls" );
goto b;
}
/****************************LEVEL ONE****************************/
if (levelHardness == 1)
{
filename = "level1.txt" ;
ifstream levels(filename.c_str());
if (levels)
{
cout << "**************************LET THE GAMES BEGIN**************************\n\n" ;
while (levels)
{
z:
for (y = 0; y < 1; y++)
{
for (x = 0; x < 71; x++)
{
levels >> area[x][y];
cout << area[x][y];
}
cout << endl;
}
movement = _getch();
switch (movement)
{
case 'a' :
_x--;
x = _x;
break ;
case 's' :
_y++;
y = _y;
break ;
case 'd' :
_x++;
x = _x;
break ;
case 'w' :
_y--;
y = _y;
break ;
default :
cout << "Invalid input\n" ;
}
goto z;
}
}
if (!(levels))
{
perror("File info" );
}
cout << endl;
}
system("pause" );
return 0;
}
Last edited on Feb 7, 2015 at 2:18pm UTC
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