Invisible walls

Problem:
Invisible wall after x > 5
Invisible wall after y > 10

edit:
I don't know what the problem was but after many hours trying diffrent things i noticed it worked if i inverted the movement arguments beeing sent to MoveCursor.
simple fix after that was to change the movement keys to the correct axis-es

code is edited to work now
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#include <iostream>
#include <conio.h>
#include <Windows.h>

using namespace std;

char *map[] = {
	"XXXXXXXXXXXXXXXXX",
	"X               X",
	"X               X",
	"X               X",
	"X               X",
	"X               X",
	"XXXXXXXXXXXXXXXXX" };

void MoveCursor(int x, int y)
{
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

	COORD coord;
	coord.X = x;
	coord.Y = y;
	SetConsoleCursorPosition(handle, coord);

}

void DrawMap(int xPos, int yPos) //normally don't take arguments otherwise get xPos, yPos
{
	MoveCursor(0, 0);
	int mapRows = 7; 
	int mapRowsPrinted = 0;
	while (mapRowsPrinted < mapRows)
	{
		cout << map[mapRowsPrinted] << endl;
		mapRowsPrinted++;
	}
	cout << "Coordinates: " << endl << "X: " << xPos << " " << endl << "Y: " << yPos << " "; // comment out to restore
}

int main()
{
	char heroChar = 1;
	int heroPOSx = 2;
	int heroPOSy = 2;

	DrawMap(heroPOSy, heroPOSx);

	bool play = true;
	MoveCursor(heroPOSx, heroPOSy);
	cout << heroChar;

	while (play)
	{
		char movement = _getch();

		switch (movement)
		{
			case 'a':
			{
			heroPOSy = heroPOSy - 1;
				if (map[heroPOSx][heroPOSy] == 'X') // Collision agains X from bottom
				{
					heroPOSy = heroPOSy + 1;
				}
			break;
			}
			case 'w':
			{
			heroPOSx = heroPOSx - 1;
				if (map[heroPOSx][heroPOSy] == 'X') // Collision agains X from right
				{
					heroPOSx = heroPOSx + 1;
				}
			break;
			}
		case 'd':
			{
			heroPOSy = heroPOSy + 1;
				if (map[heroPOSx][heroPOSy] == 'X') // Collision agains X from top
				{
					heroPOSy = heroPOSy - 1;
				}
			break;
			}
		case 's':
			{
			heroPOSx = heroPOSx + 1;
				if (map[heroPOSx][heroPOSy] == 'X') // Collision agains X from left
				{
					heroPOSx = heroPOSx - 1;
				}
			break;
			}
		case 'q':
			{
			play = false;
			break;
			}
		default: //return to starting spot
			{
			heroPOSx = 1;
			heroPOSy = 1;
			break;
			}
		}
		
		DrawMap(heroPOSy, heroPOSx); //don't pass any arguments in normal use. pass heroPOSx, heroPOSy for coords.
		MoveCursor(heroPOSy, heroPOSx);
		cout << heroChar;
		
		
	}
	
	return 0;
}
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