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#include <iostream>
#include <Windows.h>
#include <string>
#include <ctime>
DWORD FinddmaAddy(int PointerLevel, HANDLE hProcHandle, DWORD offsets[], DWORD BaseAddress);
void WriteToMemory(HANDLE hProcHandle);
std::string GameName = "Assaultcube";
LPCSTR LGameWindow = "Assaultcube";
std::string GameStatus;
bool isGameAvail;
bool UpdateOnNextRun;
//Ammo VARS
bool AmmoStatus;
BYTE AmmoValue[] = { 0xA3, 0X1C, 0X0 };
DWORD AmmoBaseAdress = { 0x004DF73C };
DWORD AmmoOffsets[] = { 0x378, 0x14, 0x0 };
//Healt VARS
bool HealthStatus;
BYTE HealthValue[] = { 0x39, 0x5, 0X0, 0X0 };
DWORD HealthBaseAdress = { 0x004DF73C };
DWORD HealthOffsets[] = { 0xF4 };
int main()
{
HWND hGameWindow = NULL;
int timeSinceLastUpdate = clock();
int GameAvailTMR = clock();
int onePressTMR = clock();
DWORD dwProcID = NULL;
HANDLE hProcHandle = NULL;
UpdateOnNextRun = true;
std::string sAmmoStatus = "OFF";
std::string sHealthStatus = "OFF";
while (!GetAsyncKeyState(VK_INSERT))
{
if (clock() == GameAvailTMR > 100)
{
GameAvailTMR = clock();
isGameAvail = false;
}//if
hGameWindow = FindWindow(NULL, LGameWindow);
if (hGameWindow)
{
GetWindowThreadProcessId(hGameWindow, &dwProcID);
if (dwProcID != 0)
{
hProcHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcID);
if (hProcHandle == INVALID_HANDLE_VALUE || hProcHandle == NULL)
{
GameStatus = "Failed to open process for valid handle";
}
else
{
GameStatus = "AssaultCube Ready to Hack";
}
}
else
{
GameStatus = "Failed to get Process ID";
}
}
else
{
GameStatus = "AssaultCube NOT FOUND";
}
if (UpdateOnNextRun || clock() == timeSinceLastUpdate > 50000)
{
system("cls");
std::cout << "........................................................." << std::endl;
std::cout << " AssaultCube Memory Hacker" << std::endl;
std::cout << "........................................................." << std::endl << std::endl;
std::cout << "GAME STATUS: " << GameStatus << " <-" << std::endl << std::endl;
std::cout << "[F1] Unlimited Ammo -> " << sAmmoStatus << " <-" << std::endl << std::endl;
std::cout << "[F2] Unlimited Health -> " << sHealthStatus << " <-" << std::endl << std::endl;
std::cout << "[INSERT] Exit" << std::endl;
UpdateOnNextRun; false;
timeSinceLastUpdate = clock();
}
if (isGameAvail)
{
//WRITE TO MEMORY
//I know this is not done yet.
}
if (clock() == onePressTMR > 400)
{
if (true)
{
//Ammo
if (GetAsyncKeyState(VK_F1))
{
onePressTMR = clock();
AmmoStatus = !AmmoStatus;
UpdateOnNextRun = true;
if (AmmoStatus)AmmoStatus = "ON";
else sAmmoStatus = "OFF";
}
//Health
else if (GetAsyncKeyState(VK_F1))
{
onePressTMR = clock();
HealthStatus = !HealthStatus;
UpdateOnNextRun = true;
if (HealthStatus)sHealthStatus = "ON";
else sHealthStatus = "OFF";
}//else if
}
}
}
CloseHandle(hProcHandle);
CloseHandle(hGameWindow);
return ERROR_SUCCESS;
}//main
DWORD FindDmaAddy(int PointerLevel, HANDLE hProcHandle, DWORD offsets[], DWORD BaseAddress)
{
DWORD pointer = BaseAddress;
DWORD pTemp;
DWORD pointerAddr;
for (int c = 0; c < PointerLevel; c++)
{
if (c == 0)
{
ReadProcessMemory(hProcHandle, (LPCVOID)pointer, &pTemp, sizeof(pTemp), NULL);
}
pointerAddr = pTemp + offsets[c];
ReadProcessMemory(hProcHandle, (LPCVOID)pointerAddr, &pTemp, sizeof(pTemp), NULL);
}
return pointerAddr;
}
void WriteToMemory(HANDLE hProcHandle)
{
DWORD AddressToWrite;
if (AmmoStatus)
{
AddressToWrite = FindDmaAddy(3, hProcHandle, AmmoOffsets, AmmoBaseAdress);
WriteProcessMemory(hProcHandle, (BYTE*)AddressToWrite, &AmmoValue, sizeof(AmmoValue), NULL);
}
if (HealthStatus)
{
AddressToWrite = FindDmaAddy(3, hProcHandle, HealthOffsets, HealthBaseAdress);
WriteProcessMemory(hProcHandle, (BYTE*)AddressToWrite, &HealthValue, sizeof(HealthValue), NULL);
}
}
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