colors problem

hi, i have made this ascii game and i am still working on it it have some bugs like invisible walls.
but what i want help with is how to change the '@' color only withSetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_INTENSITY);
i really need help with that because when i try to change it, the whole map changes color.
i need help fast please :(

here is the code :

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#include <iostream>
#include <windows.h>

using namespace std;
char map [20][20] = {"###################",
                     "#                 #",
                     "#                 #",
                     "#                 #",
                     "#                 #",
                     "#                 #",
                     "# *############## #",
                     "#  #              #",
                     "#  #              #",
                     "#  #              #",
                     "#  #######        #",
                     "#        #        #",
                     "#        #        #",
                     "#        #        #",
                     "#        #        #",
                     "# ########        #",
                     "# #               #",
                     "#@#     !         #",
                     "###################"};


int gamespeed = 100;
bool gamerunning = true;
int level =1;
int health = 100, maxhealth = 100;


int main()
{

    while (gamerunning == true && level == 1)
    {
        system ("cls");

    for (int i=0; i<20; i++)
    {
        cout << map[i] << endl;
    }
    cout << "Health :" << health << " / " <<  maxhealth << endl;
    for (int y=0; y<20; y++)
    {
        for (int x=0; x<20; x++)
        {
            switch (map[y][x])
            {

            case '#':
                {
                    map[y][x] = char(219);
                }break;
            case '@':
                {
                    

                if (GetAsyncKeyState(VK_UP)!= 0)
                {
                    int y2 = (y-1);
                    switch (map [y2][x])
                    {
                    case ' ':
                        {

                        map[y][x] = ' ';
                        y-=1;
                        map[y2][x] = '@';
                        }break;


                    case '!':
                        {
                            level = 2;
                        }break;

                    case '*':
                        {
                            health -= 20;
                            map[y][x] = ' ';
                            y -= 1;
                            map[y2][x] = '@';
                        }break;
                    }
                }
                if (GetAsyncKeyState(VK_DOWN) != 0)
                {
                    int y2 = (y+1);
                    switch(map [y2][x])
                    {
                    case ' ':
                        {
                            map [y][x] = ' ';
                            y+=1;
                            map[y2][x] = '@';
                        }break;

                    case '!':
                        {
                            level = 2;
                        }break;

                    case '*':
                        {
                            health -= 20;
                            map[y][x] = ' ';
                            y += 1;
                            map[y2][x] = '@';
                        }break;
                    }
                }
                if (GetAsyncKeyState(VK_RIGHT) != 0)
                {
                    int x2 = (x+1);
                    switch (map[x2][y])
                    {
                    case ' ':
                        {
                            map[y][x] = ' ';
                            x+=1;
                            map[y][x2] = '@';
                        }break;

                    case '!':
                        {
                            level = 2;
                        }break;

                    case '*':
                        {
                            health -= 20;
                            map[y][x] = ' ';
                            x += 1;
                            map[y][x2] = '@';
                        }break;
                    }
                }
                if (GetAsyncKeyState(VK_LEFT))
                {
                    int x2 = (x-1);
                    switch (map[y][x2])
                    {
                    case ' ':
                        {
                            map[y][x] = ' ';
                            x-=1;
                            map[y][x2] = '@';

                        }
                    break;

                    case '!':
                        {
                            level = 2;
                        }break;

                    case '*':
                        {
                            health -= 20;
                            map[y][x] = ' ';
                            x -= 1;
                            map[y][x2] = '@';
                        }break;
                    }
                }
                }
            }


        }
    }
Sleep (gamespeed);
    }
    while (gamerunning == true && level == 2)
    {
        system ("cls");
        cout << "level 2 coming soon..." << endl;
        system ("pause");
        return 0;
    }
    return 0;
}
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#include <iostream>
#include <Windows.h>
#include <string>
char color_char(const char inChar);

int main()
{
	const int SIZE = 11;
	std::string test = "xOhe@lXjio";

	for(auto element : test)
		std::cout << color_char(element);


	std::cin.ignore();
	return 0;
}

char color_char(const char inChar)
{
	HANDLE hcon = GetStdHandle(STD_OUTPUT_HANDLE);
	int color = 0;
	switch (inChar)
	{
		break;
	case 'X':
	case 'x':
		color = 12; //bright red
		break;
	case 'O':
	case 'o':
		color = 14; //bright yellow
		break;
    case '@':
        color = 5;
        break;
    default:
		color = 7; //gray
		break;

	}
	SetConsoleTextAttribute(hcon, color);
	return inChar;
}
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