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#include <iostream>
#include <ctime>
#include <conio.h>
#include <chrono>
#include <windows.h>
using namespace std;
using namespace std::chrono;
#define WIDTH 30
#define HEIGHT 20
typedef unsigned char uchar;
uchar dungeon[HEIGHT][WIDTH] =
{
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1 },
{ 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1 },
{ 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1 },
{ 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1 },
{ 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1 },
{ 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1 },
{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1 },
{ 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1 },
{ 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1 },
{ 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1 },
{ 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1 },
{ 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
};
class Player
{
public:
uchar health = 100;
uchar damage = rand() % 25;
uchar posx = 3;
uchar posy = 17;
};
class slimeOne
{
public:
uchar health = 20;
uchar damage = rand() % 5;
uchar posx = 2;
uchar posy = 2;
};
class slimeTwo
{
public:
uchar health = 60;
uchar damage = rand() % 15;
uchar posx = 13;
uchar posy = 2;
};
class slimeThree
{
public:
uchar health = 100;
uchar damage = rand() % 25;
uchar posx = 16;
uchar posy = 17;
};
void BuildLevel()
{
system("cls");
system("COLOR 0E");
for (int y = 0; y < HEIGHT; y++)
{
cout << endl;
for (int x = 0; x < WIDTH; x++)
{
if (x == hero.posx && y == hero.posy)
{
cout << char(2);
}
else if (x == patheticSlime.posx && y == patheticSlime.posy)
{
cout << char(235);
}
else if (x == basicSlime.posx && y == basicSlime.posy)
{
cout << char(153);
}
else if (x == monstrousSlime.posx && y == monstrousSlime.posy)
{
cout << char(234);
}
else if (dungeon[y][x] == 0)
{
cout << ' ';
}
else if (dungeon[y][x] == 1)
{
cout << char(178);
}
}
}
cout << endl << endl;
cout << (int)hero.posy; //test value increase
}
int main()
{
Player hero;
slimeOne patheticSlime;
slimeTwo basicSlime;
slimeThree monstrousSlime;
BuildLevel();
while (1)
{
if (GetAsyncKeyState('W') || GetAsyncKeyState('w'))
{
hero.posy++;
BuildLevel();
}
if (GetAsyncKeyState('A') || GetAsyncKeyState('a'))
{
hero.posx--;
BuildLevel();
}
if (GetAsyncKeyState('S') || GetAsyncKeyState('s'))
{
hero.posy--;
BuildLevel();
}
if (GetAsyncKeyState('D') || GetAsyncKeyState('d'))
{
hero.posx++;
BuildLevel();
}
}
system("pause");
return 0;
}
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