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#include <iostream>
#include <windows.h>
#include <ctime>
using namespace std;
char Map[30][53] = {
"####################################################",
"# #",
"# O #",
"# Z O #",
"# Z #",
"# O #",
"# Z #",
"# #",
"# Z O #",
"# #",
"# #",
"# O Z #",
"# O #",
"# O #",
"# #",
"# O #",
"# Z M #",
"####################################################" };
bool running = true;
int Gamespeed = 100;
int main() {
while (running == true)
{
system("cls");
for (int y = 0; y < 30; y++)
{
cout << Map[y] << endl;
}
for (int y = 0; y < 19; y++)
{
for (int x = 0; x < 53; x++)
{
switch (Map[y][x])
{
case 'M':
{
if (GetAsyncKeyState(VK_UP) != 0)
{
int y2 = (y - 1);
switch (Map[y2][x])
{
case ' ':
{
Map[y][x] = ' ';
y -= 1;
Map[y2][x] = 'M';
}break;
}
}
if (GetAsyncKeyState(VK_DOWN) != 0)
{
int y2 = (y + 1);
switch (Map[y2][x])
{
case ' ':
{
Map[y][x] = ' ';
y += 1;
Map[y2][x] = 'M';
}break;
}
}
if (GetAsyncKeyState(VK_RIGHT) != 0)
{
int x2 = (x + 1);
switch (Map[y][x2])
{
case ' ':
{
Map[y][x] = ' ';
x += 1;
Map[y][x2] = 'M';
}break;
}
}
if (GetAsyncKeyState(VK_LEFT) != 0)
{
int x2 = (x - 1);
switch (Map[y][x2])
{
case ' ':
{
Map[y][x] = ' ';
x -= 1;
Map[y][x2] = 'M';
}
}
}
}
}break;
}
}
Sleep(Gamespeed);
}
}
return 0;
}
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