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///////////////////////////////////////////////////////////////////////
// Class NodeSLList Implementation
//
// Description - This file implements a singly linked list.
///////////////////////////////////////////////////////////////////////
#include "NodeSLList.h"
///////////////////////////////////////////////////////////////////////
// default constructor
///////////////////////////////////////////////////////////////////////
NodeSLList::NodeSLList()
{
head = tail = 0;
}
///////////////////////////////////////////////////////////////////////
// copy constructor
///////////////////////////////////////////////////////////////////////
NodeSLList::NodeSLList(NodeSLList & list)
{
IntNode *tmp;
for(int i=1;i<list.GetSize();i++)
{
*tmp=list.RetrieveNode(i);
AddToTail(*tmp);
}
}
///////////////////////////////////////////////////////////////////////
// destructor
///////////////////////////////////////////////////////////////////////
NodeSLList::~NodeSLList()
{
// call destroyList() to remove all nodes
// and reset linked list
DestroyList();
}
///////////////////////////////////////////////////////////////////////
// IsEmpty
///////////////////////////////////////////////////////////////////////
bool NodeSLList::IsEmpty()
{
// if head is NULL, then the list is empty, and we will return true
// otherwise, we will return false
return (head == 0);
}
///////////////////////////////////////////////////////////////////////
// GetSize
///////////////////////////////////////////////////////////////////////
int NodeSLList::GetSize()
{
// check to see if the list is empty. if
// so, just return 0
if ( IsEmpty() ) return 0;
int size = 1;
IntNode *p = head;
// compute the number of nodes and return
while (p != tail)
{
// until we reach the tail, keep counting
size++;
p = p->next;
}
return size;
}
///////////////////////////////////////////////////////////////////////
// AddToHead
///////////////////////////////////////////////////////////////////////
void NodeSLList::AddToHead(const IntNode & node)
{
// create a new node, and make it the head. the
// previous head will become head->next
IntNode * next = head;
head = new IntNode;
head->next = next;
head->data = node.data;
// if this is the first node, make the tail the
// same as the head
if (tail == 0)
tail = head;
}
///////////////////////////////////////////////////////////////////////
// DeleteFromHead
///////////////////////////////////////////////////////////////////////
IntNode NodeSLList::DeleteFromHead()
{
IntNode temp;
temp.data=0;
temp.next=NULL;
if (IsEmpty())
{
cout << "*****ERROR: Can't delete from head. List is Empty" << endl;
return temp;
}
// get current value of node we are about to delete,
// so we can return it.
temp.data = head->data;
IntNode *tmp = head;
// if there is only one node, set the head and pointer tails
// to NULL (0)
if (head == tail)
head = tail = 0;
// otherwise, move the head pointer to the next node
// in the list
else
head = head->next;
// delete head node
delete tmp;
// return value of node that was deleted
return temp;
}
///////////////////////////////////////////////////////////////////////
// AddToTail :DO THIS
///////////////////////////////////////////////////////////////////////
void NodeSLList::AddToTail(const IntNode & node)
{
// create a new node, and make it the tail. the
// previous tail will become tail->next
IntNode *tmp;
tmp->data=node.data;
tmp->next=NULL;//or nullptr?
tail->next=tmp;
// if this is the first node, make the tail the
// same as the head
if (head == 0) //
tail=tmp;
}
///////////////////////////////////////////////////////////////////////
// DeleteNode
///////////////////////////////////////////////////////////////////////
IntNode NodeSLList::DeleteNode(int nodeNum)
{
if (nodeNum <= 0) nodeNum = 1;
IntNode *prev=head , *temp=head;
IntNode current;
// traverse to the node
for (int loop=1; loop<nodeNum; loop++)
{
prev=temp, temp=temp->next;
// check for case where nodeNum is > the number of
// nodes in the list. if we reach the tail before
// we traverse to the node, delete the tail
if ( temp == tail )
return DeleteFromTail();
}
// if deleting the head just call
// the appropriate member function
// and don't repeat that logic here
if (temp == head) return DeleteFromHead();
// otherwise, delete the node we traversed to
prev->next = temp->next;
current.data = temp->data;
delete temp;
return current;
}
///////////////////////////////////////////////////////////////////////
// InsertNode :DO THIS
///////////////////////////////////////////////////////////////////////
void NodeSLList::InsertNode(int nodeNum, IntNode &node) // IntNode is const
{
IntNode *tmp = head; // temporary pointer starting from head
IntNode *prev;
for (int i=1; i<=nodeNum && tmp != tail; i++)
{
prev=tmp;
tmp=tmp->next;//movethe pointer till the specified nodeNum
}
//create a new node
tmp->data=node.data;
prev->next=tmp;//node points to the current numNode
node.next=tmp;//check
}
///////////////////////////////////////////////////////////////////////
// DestroyList
///////////////////////////////////////////////////////////////////////
void NodeSLList::DestroyList()
{
// while the list is NOT empy
// keep removing the head node and make
// the next node the head node
for (IntNode *p; !IsEmpty(); )
{
p = head->next;
delete head;
head = p;
}
head = tail = 0;
}
///////////////////////////////////////////////////////////////////////
// operator=
///////////////////////////////////////////////////////////////////////
NodeSLList & NodeSLList::operator=(NodeSLList & list)
{
IntNode *origPtr, *LastPtr;
origPtr=list.head;
LastPtr= new IntNode();
head=LastPtr;
while(LastPtr != NULL){
LastPtr = new IntNode();
LastPtr = LastPtr->next;
}
return *this;
}
///////////////////////////////////////////////////////////////////////
// operator==
///////////////////////////////////////////////////////////////////////
bool NodeSLList::operator==(NodeSLList & list)
{
IntNode *tmp1;
*tmp1=RetrieveNode(1);
IntNode *tmp2=list.head;
int c=0;
for(int i=2;i<list.GetSize();i++,tmp2=tmp2->next)
{
*tmp1 = RetrieveNode(i);
if(tmp1->data==tmp2->data)
c=1;
else
{
c=0;
break;
}
}
return(c==1);
}
///////////////////////////////////////////////////////////////////////
// operator!=
///////////////////////////////////////////////////////////////////////
bool NodeSLList::operator!=(NodeSLList & list)
{
IntNode *tmp1;
IntNode *tmp2=list.head;
int c=0;
for(int i=1;i<GetSize();i++,tmp2=tmp2->next)
{
*tmp1 = RetrieveNode(i);
if(tmp1->data!=tmp2->data)
{
c=1;
break;
}
}
return(c==1);
}
///////////////////////////////////////////////////////////////////////
// RetrieveNode
//
// Description: retrieve data from a node without removing it from
// the list
// Input: node number (1-N; not 0-N-1)
// Output: none
// Returns: reference to node data
///////////////////////////////////////////////////////////////////////
IntNode & NodeSLList::RetrieveNode(int nodeNum) const
{
IntNode *tmp = head;
// traverse to the node, or to the last node, whichever comes
// first
for (int i=1; i< nodeNum && tmp != tail; i++)
tmp = tmp->next;
return *tmp;
}
ostream & operator<<(ostream & output, NodeSLList & list)
{
IntNode *tmp = list.head; // temporary pointer starting from head
for (int i=1; i<=list.GetSize(); i++)
{
output<<tmp->data;
tmp=tmp->next;//movethe pointer till the specified nodeNum
}
return output;
}
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