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#include <cstdlib>
#include <iostream>
#include <string>
#include <ctime>
#include <windows.h>
using namespace std;
struct MoveData{
struct Physical{
string name;
int type,
power,
accuracy,
uses;
string effect;
};
};
struct MonsterData{
string name;
int level,
exp,
type1,
type2,
lp,
attack,
defense,
special,
speed;
MoveData moveset[4];
};
struct ItemData{
string name;
};
struct TrainerData{
string name;
MonsterData Party[5],
Storage[150];
ItemData Inventory[20],
Bank[100];
};
int main()
{
MoveData::Physical allMove[] =
{
{"Pound", 1, 40, 100, 35},
{"Scratch", 1, 50, 90, 30}
};
MonsterData allMonster[] =
{
{"Bulbasuar", 1, 0, 11, 4, 45, 49, 49, 65, 45, allMove[0]},
{"Charmander", 1, 9, 0, 39, 52, 43, 60, 65},
{"Squirtle", 1, 0, 10, 0, 44, 48, 65, 64, 43}
};
system("PAUSE");
return 0;
}
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