Object Characteristics

I recently learned that OBJECTS in OOP are supposed to somehow be in conformity in some manner or way with the physical things about which they are supposed to be programmed. That is completely fascinating to me.

But could you please tell me the general method that programmers use
to design code to be in conformity with physical reality?

That would be extremely enlighntening. Thanks. :)
All that means is that the C++ classes you create should represent tangible "things". For example, a Car or
a Notebook.

And then, the methods you provide on the class should represent some action that a person would actually
perform on the object. For example, a "Start" method on a Car.
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