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#include <iostream>
#include <time.h>
using namespace std;
char getResponse()
{
char c;
cin >> c;
switch (c){
case 'q':
case 'r':
case 'p':
return c;
}
cout << "Please try again.";
}
void PrintMenu(){
cout << "Pass[p], Roll[r], or Quit[q]:";
return;
}
void PrintTop(int s, int t){
cout << " You Devil";
cout << "\n";
cout << " --------------------";
cout << "\n";
return;
}
void PrintMyScore(int me, int devil, int i){
if (me >= i&&me < i + 10){
cout << " ";
if (i < 100)cout << " ";
if (i < 10) cout << " ";
cout << me;
cout << "> ";
}
else {
cout << " ";
}
return;
}
void PrintScore2(int me, int devil, int i)
{
if (i < 100)cout << " ";
if (i < 10) cout << " ";
cout << i << " " << i;
return;
}
void PrintDevilScore(int me, int devil, int i)
{
if (devil >= i&&devil < i + 10){
cout << " <";
cout << devil;
if (i < 100)cout << " ";
if (i < 10) cout << " ";
}
else{
cout << " ";
}
return;
}
void PrintScreen(int me, int devil){
PrintTop(me, devil);
for (int i = 100; i >= 0; i -= 10){
PrintMyScore(me, devil, i);
PrintScore2(me, devil, i);
PrintDevilScore(me, devil, i);
cout << "\n";
}
return;
}
int main()
{
int MyScore = 0;
int DevilScore = 0;
int Turn = 0;
int Roll;
bool MyTurn = true;
char r;
while(MyTurn == true){
PrintScreen(MyScore, DevilScore);
PrintMenu();
r = getResponse();
if (r == 'q'){
cout << "Sucker!" << endl;
break;
}
else if (r == 'r'){
srand(time(NULL));
Roll = rand() % 6 + 1;
cout << Roll;
if (Roll > 1){
Turn = MyScore + Roll;
MyScore = Turn;
cout << Turn;
continue;
}
else if (Roll == 1){
Turn = 0;
MyScore = Turn + MyScore;
MyTurn = false;
continue;
}
}
else if (r == 'p'){
MyScore = MyScore + Turn;
cout << "You have scored: " << MyScore << endl;
MyTurn = false;
continue;
}
}
while (MyTurn == false)
{
PrintScreen(MyScore, DevilScore);
PrintMenu();
int DevilTurn = 0;
srand(time(NULL));
int DevilRoll = rand() % 6 + 1;
int g = 0;
cout << "Devil Rolled: " << DevilRoll << endl;
DevilScore = DevilTurn + DevilRoll;
if (DevilRoll > 1)
{
DevilTurn = DevilRoll + DevilScore;
DevilScore = DevilRoll + DevilScore;
g++;
continue;
}
else if (DevilRoll == 1)
{
DevilTurn = 0;
DevilScore = DevilTurn + DevilScore;
cout << "Devil Score is: " << DevilScore << endl;
MyTurn == true;
continue;
}
else if (g > 3){
MyTurn == true;
break;
}
}
return 0;
}
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