Building house using OpenGL funtion

Jul 26, 2014 at 6:18am
I am making this house in OpenGL but it's giving me error or main must return int. I've checked again and again and have no clue about the problem. I am compiling with on DEVC++. Please help me out...

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#include<GL\glut.h>
void init(void)
{
	glClearColor(0.0, 0.0, 1.0, 0.0);
	glMatrixMode(GL_PROJECTION);
	gluOrtho2D(0.0, 200.0, 0.0, 150.0);
}

void buildHouse(void)
{
	glClear(GL_COLOR_BUFFER_BIT);
	glColor3f(1.0, 0.0, 0.0);
	
	glBegin(GL_POLYGON);  //start house 
	glColor3f(1.0, 1.0, 0.0);
	glVertex2i(50, 0);
	glColor3f(0.0, 1.0, 0.0);
	glVertex2i(50, 100);
	glColor3f(0.0, 1.0, 1.0);
	glVertex2i(150, 100);
	glColor3f(1.0, 1.0, 0.0);
	glVertex2i(150,0);
	glEnd();   //end house
	
	glBegin(GL_POLYGON);  //start window 
	glColor3f(0.3, 0.2, 0.0);
	glVertex2i(60, 80);
	glVertex2i(80, 80);
	glVertex2i(80, 65);
	glVertex2i(60, 65);
	glEnd();   //end window
	
	glBegin(GL_POLYGON);  //start window
	glColor3f(0.3, 0.2, 0.0);
	glVertex2i(120, 80);
	glVertex2i(140, 80);
	glVertex2i(140, 65);
	glVertex2i(120, 65);
	glEnd();   //end window
	
	glBegin(GL_POLYGON); //start ceiling
	glColor3f(0.8, 0.0, 0.0);
	glVertex2i(50, 100);
	glColor3f(0.5, 0.0, 0.3);
	glVertex2i(150, 100);
	glColor3f(1.0, 0.0, 0.0);
	glVertex2i(100, 130);
	glEnd(); //end ceiling

	glBegin(GL_POLYGON);  //start door
	glColor3f(0.3, 0.2, 0.0);
	glVertex2i(80, 0);
	glVertex2i(80, 50);
	glVertex2i(120, 50);
	glVertex2i(120,0);
	glEnd();  //end door

	glFlush();
}

void main(int argc, char** argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowPosition(50, 100);
	glutInitWindowSize(500, 500);
	glutCreateWindow("House Section OpenGL");
	init();
	glutDisplayFunc(buildHouse);
	glutMainLoop();
}
Last edited on Jul 26, 2014 at 7:19am
Jul 26, 2014 at 6:32am
it's giving me error or main must return int
Well... what does main return in your code?
Jul 26, 2014 at 1:07pm
closed account (SECMoG1T)
try use int main() for
void main() return 0 n see if it works
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