I fugured it out myself finally after 3 days lol

For anyone who looked at my code and thought I might of just been stupid or something, here is what I got to work for me and what I was trying to do with it.
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#include <iostream>
#include <vector>
#include <algorithm>
#include <ctime>
#include <windows.h>
#include <cstdlib>

using namespace std;

      vector<int> roll;
      int myRoll[5];
      const int NUMDICE = 5;
      const int NUMSIDES = 6;
 
int getScore(int score)
{    
         sort(roll.begin(), roll.end());
         for(int i =0; i < 5; i++)
         {
                 cout << roll[i];
                 score = score + roll[i];                                 
         }
         
         return score;
}     
int displayRoll()
{
    int myNewRoll[5];
    for(int i =0; i < 5; i++)
    {
            myNewRoll[i] = roll[i];
            cout << myNewRoll[i];
    }
    return myNewRoll[5];
}

int main()
{
        
    
    char keepIn;
    char keep;
    
    srand((unsigned)time(NULL));
    for(int i = 0; i < NUMDICE; i++)
         {
                 myRoll[i] = (rand() %NUMSIDES) +1;
                 cout << myRoll[i];                                  
         }
         cout << endl << endl;
         cout << "keep dice 1 ?" << endl;
         cin >> keepIn;
         keep = toupper(keepIn);
                  
         if(keep =='Y')
         {                 
                 roll.push_back(myRoll[0]);                
         }
         else if(keep == 'N')
         {
              myRoll[0] = 0;                            
         }
         cout << endl << endl;
         cout << "keep dice 2 ?" << endl;
         cin >> keepIn;
         keep = toupper(keepIn);
                  
         if(keep =='Y')
         {
              roll.push_back(myRoll[1]);                             
         }
         else if(keep == 'N')
         {
              myRoll[1] = 0;
         }
         cout << endl << endl;         
         cout << "keep dice 3 ?" << endl;
         cin >> keepIn;
         keep = toupper(keepIn);
                  
         if(keep =='Y')
         {                 
              roll.push_back(myRoll[2]);                                 
                            
         }
         else if(keep == 'N')
         {
              myRoll[2] = 0;              
         }
         cout << endl << endl;
         cout << "keep dice 4 ?" << endl;
         cin >> keepIn;
         keep = toupper(keepIn);
                  
         if(keep == 'Y')
         {
                 roll.push_back(myRoll[3]);                                    
                                                  
         }
         else if(keep == 'N')
         {
              myRoll[3] = 0;              
         }
         cout << endl << endl;       
         cout << "keep dice 5 ?" << endl;
         cin >> keepIn;
         keep = toupper(keepIn);
                          
         if(keep == 'Y')
         {         
                roll.push_back(myRoll[4]);                                   
                
         }
         else if(keep == 'N')
         {
              myRoll[4] = 0;              
         }
         cout << endl << endl;
         
         
         
         sort(roll.begin(), roll.end());
                                         
         cout << endl << endl;
         
         for(int i = 0; i < 5; i++)
         {
                 cout << myRoll[i];
         }
         
         cout << endl << endl;
         
         int myRoll2[5];
         int newDice;
         newDice = 5 - roll.size();
         for(int i = 0; i < newDice; i++)
         {
                myRoll2[i] = (rand() %NUMSIDES) +1;
                cout << myRoll2[i];
                roll.push_back(myRoll2[i]);                                               
         }
         
         
         cout << endl << endl;
         
         int score;
         cout << endl << endl;      
         cout << endl << getScore(score) - newDice << endl;
         
         cout << endl << endl;
                                         
                             
         
         system("pause");
         return 0;
}
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