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#include <iostream>
#include "windows.h"
using namespace std;
int World1();
int World2();
int World3();
char Map[100][100];
int x = 1;
int y = 1;
int Level_Sel = 2;
int Enter_Level = 0;
bool Game_Running = true;
int main()
{
while(Game_Running)
{
system("cls");
if(Level_Sel == 1)
{
World1();
}
else if(Level_Sel == 2)
{
World2();
}
else if(Level_Sel == 3)
{
World3();
}
if(GetAsyncKeyState(VK_DOWN))
{
int y2 = y+1;
if(Map[y2][x] == '+')
{
Level_Sel = Level_Sel + 1;
Enter_Level = 0;
}
else if(Map[y2][x] == '-')
{
Level_Sel = Level_Sel - 1;
Enter_Level = 0;
}
else if(Map[y2][x] == ' ') //this should move the character
{
Map[y][x] = ' ';
y++;
Map[y][x] = '@';
}
}
if(GetAsyncKeyState(VK_UP))
{
int y2 = y-1;
if(Map[y2][x] == '+')
{
Level_Sel = Level_Sel + 1;
Enter_Level = 0;
}
else if(Map[y2][x] == '-')
{
Level_Sel = Level_Sel - 1;
Enter_Level = 0;
}
else if(Map[y2][x] == ' ')//this should move the character
{
Map[y][x] = ' ';
y--;
Map[y][x] = '@';
}
}
if(GetAsyncKeyState(VK_RIGHT))
{
int x2 = x+1;
if(Map[y][x2] == '+')
{
Level_Sel = Level_Sel + 1;
Enter_Level = 0;
}
else if(Map[y][x2] == '-')
{
Level_Sel = Level_Sel - 1;
Enter_Level = 0;
}
else if(Map[y][x2] == ' ')//this should move the character
{
Map[y][x] = ' ';
x++;
Map[y][x] = '@';
}
}
if(GetAsyncKeyState(VK_LEFT))
{
int x2 = x-1;
if(Map[y][x2] == '+')
{
Level_Sel = Level_Sel + 1;
Enter_Level = 0;
}
else if(Map[y][x2] == '-')
{
Level_Sel = Level_Sel - 1;
Enter_Level = 0;
}
else if(Map[y][x2] == ' ')//this should move the character
{
Map[y][x] = ' ';
x--;
Map[y][x] = '@';
}
}
}
system("PAUSE");
return 0;
}
int World1()
{
if(Enter_Level == 0)
{
x = 1;
y = 1;
Enter_Level = 1;
}
char Level[100][100] =
{
"##########",
"#@ #",
"# #",
"# #",
"# + #",
"##########"
};
memcpy(Map, Level, sizeof(Level));
for(int display=0; display<10; display++)
{
cout << Map[display] << endl;
}
system("pause>nul");
}
int World2()
{
if(Enter_Level == 0)
{
x = 1;
y = 1;
Enter_Level = 1;
}
char Level[100][100] =
{
"##########",
"#@ #",
"# #",
"# #",
"# - + #",
"##########"
};
memcpy(Map, Level, sizeof(Level));
for(int display=0; display<10; display++)
{
cout << Map[display] << endl;
}
system("pause>nul");
}
int World3()
{
if(Enter_Level == 0)
{
x = 1;
y = 1;
Enter_Level = 1;
}
char Level[100][100] =
{
"##########",
"#@ #",
"# #",
"# #",
"# - #",
"##########"
};
memcpy(Map, Level, sizeof(Level));
for(int display=0; display<10; display++)
{
cout << Map[display] << endl;
}
system("pause>nul");
}
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