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struct xy{
int emptyCells;
int pushDirection;
bool boardFull;
};
void PushUp(){
int i,j,k;
int sort;
for (k=0;k<BOARD_SIZE;k++){
for (int i=0; i < BOARD_SIZE; i++){
for (int j=1; j < BOARD_SIZE; j++){
//if the value above the selected value is a zero
if (board[j-1][k] == 0){
//switch them
sort = board[j-1][k];
board[j-1][k] = board[j][k];
board[j][k] = sort;
}
}
}
}
}
void PushDown(){
int i,j,k;
int sort;
for (k=0;k<BOARD_SIZE;k++){
for (i = 0; i < BOARD_SIZE;i++){
for (j = 0; j < BOARD_SIZE - 1; j++){
//if the value below the selected value is a zero
if (board[j+1][k] == 0){
//switch them
sort = board[j+1][k];
board[j+1][k] = board[j][k];
board[j][k] = sort;
}
}
}
}
}
void PushLeft(){
int i,j,k;
int sort;
for (k=0;k<BOARD_SIZE;k++){
for (int i=0; i < BOARD_SIZE; i++){
for (int j=1; j < BOARD_SIZE; j++){
//if the value above the selected value is a zero
if (board[k][j-1] == 0){
//switch them
sort = board[k][j-1];
board[k][j-1] = board[k][j];
board[k][j] = sort;
}
}
}
}
}
void PushRight(){
int i,j,k;
int sort;
for (k=0;k<BOARD_SIZE;k++){
for (i = 0; i < BOARD_SIZE;i++){
for (j = 0; j < BOARD_SIZE - 1; j++){
//if the value below the selected value is a zero
if (board[k][j+1] == 0){
//switch them
sort = board[k][j+1];
board[k][j+1] = board[k][j];
board[k][j] = sort;
}
}
}
}
}
int PushBoard(int push){
int i,j,k;
int sort;
//if up
if (push == 0){
PushUp();
}
//if down
else if (push == 1){
PushDown();
}
//if left
else if (push == 2){
PushLeft();
}
//if right
else if (push == 3){
PushRight();
}
}
void AddUp(){
int i,j,k;
for (k=0;k<BOARD_SIZE;k++){
for (int i=0; i < BOARD_SIZE; i++){
for (int j=1; j < BOARD_SIZE; j++){
if (board[j-1][k] == board[j][k] && board[j-1][k] != 0){
//add one to the value above and set the selected
//value to zero
board[j-1][k] = board[j-1][k] + 1;
board[j][k] = 0;
}
}
}
}
}
void AddDown(){
int i,j,k;
for (k=0;k<BOARD_SIZE;k++){
for (int i=0; i < BOARD_SIZE; i++){
for (int j=1; j < BOARD_SIZE; j++){
if (board[j+1][k] == board[j][k] && board[j+1][k] != 0){
//add one to the value below and set the selected
//value to zero
board[j+1][k] = board[j+1][k] + 1;
board[j][k] = 0;
}
}
}
}
}
void AddLeft(){
int i,j,k;
for (k=0;k<BOARD_SIZE;k++){
for (int i=0; i < BOARD_SIZE; i++){
for (int j=1; j < BOARD_SIZE; j++){
if (board[k][j-1] == board[k][j] && board[k][j-1] != 0){
//add one to the value above and set the selected
//value to zero
board[k][j-1] = board[k][j-1] + 1;
board[k][j] = 0;
}
}
}
}
}
void AddRight(){
int i,j,k;
for (k=0;k<BOARD_SIZE;k++){
for (int i=0; i < BOARD_SIZE; i++){
for (int j=1; j < BOARD_SIZE; j++){
if (board[k][j+1] == board[k][j] && board[k][j+1] != 0){
//add one to the value below and set the selected
//value to zero
board[k][j+1] = board[k][j+1] + 1;
board[k][j] = 0;
}
}
}
}
}
void AddBoard(int push){
//if up
if (push == 0){
AddUp();
}
//if down
else if (push == 1){
AddDown();
}
//if left
else if (push == 2){
AddLeft();
}
//if right
else if (push == 3){
AddRight();
}
}
void PushLoop(int push){
PushBoard(push);
AddBoard(push);
PushBoard(push);
}
void TransferBoard(){
int x,y;
//make every cell of the backup the same as the original
for (x=0;x<BOARD_SIZE;x++){
for (y=0;y<BOARD_SIZE;y++){
backupBoard[x][y] = board[x][y];
}
}
}
void RepeatTransfer(){
int x,y;
//put the original board back
for (x=0;x<BOARD_SIZE;x++){
for (y=0;y<BOARD_SIZE;y++){
board[x][y] = backupBoard[x][y];
}
}
}
xy GetEmptyCell(xy coordinates){
int x,y;
//go through each cell, and it it is empty, add one to the empty cell count
for (x=0;x<BOARD_SIZE;x++){
for (y=0;y<BOARD_SIZE;y++){
if (board[x][y] == 0){
coordinates.emptyCells++;
}
}
}
return coordinates;
}
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