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bool Maze::blockedCell(int x, int y)
{
if(maze[x][y] == '1')
return true;
else
return false;
}
void Maze::Move(Cell& mouse, char key)
{
int x, y;
x = mouse.getX();
y= mouse.getY();
if(key == 'R')
{
maze[x][y += 1];
}
else if(key == 'L')
{
maze[x][y -= 1];
}
else if(key == 'D')
{
maze[x+=1][y] ;
}
else if(key == 'U')
{
maze[x -= 1][y];
}
else
cout << "Error check instance of Move()! \n";
mouse.setX(x);
mouse.setY(y);
}
void Maze::solveRecursive(Cell& mouse)
{
if(mouse.getX() == exitPosition.getX() && mouse.getY() == exitPosition.getY())
{
cout << exitPosition.getX() << " " << exitPosition.getY() << endl;
return;
}
else {
if(!blockedCell(mouse.getX() , mouse.getY() + 1) && (maze[mouse.getX()][mouse.getY() + 1] != '.'))
{
maze[mouse.getX()][mouse.getY()] = '.';
Move(mouse, 'R');
solveRecursive(mouse);
}
if(!blockedCell(mouse.getX() , mouse.getY() - 1) && (maze[mouse.getX()][mouse.getY() - 1] != '.'))
{
maze[mouse.getX()][mouse.getY()] = '.';
Move(mouse, 'L');
solveRecursive(mouse);
}
if(!blockedCell(mouse.getX() + 1 , mouse.getY()) && (maze[mouse.getX() + 1][mouse.getY()] != '.'))
{
maze[mouse.getX()][mouse.getY()] = '.';
Move(mouse, 'D');
solveRecursive(mouse);
}
if(!blockedCell(mouse.getX() - 1 , mouse.getY()) && (maze[mouse.getX() - 1][mouse.getY()] != '.'))
{
maze[mouse.getX()][mouse.getY()] = '.';
Move(mouse, 'U');
solveRecursive(mouse);
}
}
}
void Maze::solveIterative(Cell mouse)
{
stack<Cell> moves;
moves.push(Cell(mouse.getX(),mouse.getY()));
while( currentPosition(mouse.getX(), mouse.getY()) != 'e')
{
moves.push(Cell(mouse.getX(),mouse.getY()));
if(!blockedCell(mouse.getX() + 1 , mouse.getY()))
{
moves.push(Cell(mouse.getX() + 1,mouse.getY()));
//maze[mouse.getX()][mouse.getY()] = 'm';
}
if(!blockedCell(mouse.getX() - 1 , mouse.getY()))
{
moves.push(Cell(mouse.getX() - 1,mouse.getY()));
//maze[mouse.getX()][mouse.getY()] = 'm';
}
if(!blockedCell(mouse.getX(), mouse.getY() - 1))
{
moves.push(Cell(mouse.getX(),mouse.getY() - 1));
//maze[mouse.getX()][mouse.getY()] = 'm';
}
if(!blockedCell(mouse.getX(), mouse.getY() + 1))
{
moves.push(Cell(mouse.getX(),mouse.getY() + 1));
//maze[mouse.getX()][mouse.getY()] = 'm';
}
if (!moves.empty())
{
cout << "failure" << endl;
}
mouse = moves.top();
moves.pop();
}
}
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