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#include <iostream>
#include <string>
#include <iomanip>
#include <time.h>
#include <vector>
#include "pokemon.h"
using namespace std;
int main()
{
system("title Pokemon Map");
//************************Pokemon Objects**************************************************
Pokemon Bulbasaur(1,"Bulbasaur", "Tackle", "Growl", "Sand Attack", "Absorb", 200);
Pokemon Ivysaur(2, "Ivysaur", "Razor Leaf", "Sunny Day", "Solarbeam", "Body Slam", 150);
Pokemon Venasaur(3, "Venasaur", "Solarbeam", "Frenzy Plant", "Skull Bash", "Giga Drain", 300);
//************************Adding Pokemon into Vector***************************************
vector <Pokemon> choosepoke;
choosepoke.push_back(Bulbasaur);
choosepoke.push_back(Ivysaur);
choosepoke.push_back(Venasaur);
//***********************List of Pokemon to Choose*****************************************
printpokelist(choosepoke);
//************Map Movement*********************
//bool didamove = true;
//int map[MAX][MAX] = {{0}};
//map[0][0] = 1;//starting point is in (0,0)
//printmap(map);
//while(true)
//{
// makeamove(map,didamove);
// if(didamove)
// {
//
//}
//*********************************************
return 0;
}
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