Hi! I've reading the tutorial on programming with DirectX. I was reading
http://www.directxtutorial.com/Lesson.aspx?lessonid=9-4-1 and then I did all what he said, the tutorial provided me a source code too (see "main.cpp")
Here is the code:
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// include the basic windows header files and the Direct3D header file
#include <windows.h>
#include <windowsx.h>
#include <d3d9.h>
#include "stdafx.h"
// include the Direct3D Library file
#pragma comment (lib, "d3d9.lib")
// global declarations
LPDIRECT3D9 d3d; // the pointer to our Direct3D interface
LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class
// function prototypes
void initD3D(HWND hWnd); // sets up and initializes Direct3D
void render_frame(void); // renders a single frame
void cleanD3D(void); // closes Direct3D and releases memory
// the WindowProc function prototype
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
// the entry point for any Windows program
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
HWND hWnd;
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = L"WindowClass";
RegisterClassEx(&wc);
hWnd = CreateWindowEx(NULL,
L"WindowClass",
L"Our First Direct3D Program",
WS_OVERLAPPEDWINDOW,
300, 300,
800, 600,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hWnd, nCmdShow);
// set up and initialize Direct3D
initD3D(hWnd);
// enter the main loop:
MSG msg;
while(TRUE)
{
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if(msg.message == WM_QUIT)
break;
render_frame();
}
// clean up DirectX and COM
cleanD3D();
return msg.wParam;
}
// this is the main message handler for the program
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
} break;
}
return DefWindowProc (hWnd, message, wParam, lParam);
}
// this function initializes and prepares Direct3D for use
void initD3D(HWND hWnd)
{
d3d = Direct3DCreate9(D3D_SDK_VERSION); // create the Direct3D interface
D3DPRESENT_PARAMETERS d3dpp; // create a struct to hold various device information
ZeroMemory(&d3dpp, sizeof(d3dpp)); // clear out the struct for use
d3dpp.Windowed = TRUE; // program windowed, not fullscreen
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; // discard old frames
d3dpp.hDeviceWindow = hWnd; // set the window to be used by Direct3D
// create a device class using this information and the info from the d3dpp stuct
d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&d3ddev);
}
// this is the function used to render a single frame
void render_frame(void)
{
// clear the window to a deep blue
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 40, 100), 1.0f, 0);
d3ddev->BeginScene(); // begins the 3D scene
// do 3D rendering on the back buffer here
d3ddev->EndScene(); // ends the 3D scene
d3ddev->Present(NULL, NULL, NULL, NULL); // displays the created frame on the screen
}
// this is the function that cleans up Direct3D and COM
void cleanD3D(void)
{
d3ddev->Release(); // close and release the 3D device
d3d->Release(); // close and release Direct3D
}
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BUT IT GIVES ME THESE ERRORS:
[code]
1>------ Build started: Project: app, Configuration: Debug Win32 ------
1> app.cpp
1>j:\c & c++\projects\app\app\app.cpp(3): warning C4627: '#include <windowsx.h>': skipped when looking for precompiled header use
1> Add directive to 'StdAfx.h' or rebuild precompiled header
1>j:\c & c++\projects\app\app\app.cpp(4): warning C4627: '#include <d3d9.h>':
skipped when looking for precompiled header use
1> Add directive to 'StdAfx.h' or rebuild precompiled header
1>j:\c & c++\projects\app\app\app.cpp(11): error C2146: syntax error : missing ';' before identifier 'd3d'
1>j:\c & c++\projects\app\app\app.cpp(11): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>j:\c & c++\projects\app\app\app.cpp(11): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>j:\c & c++\projects\app\app\app.cpp(12): error C2146: syntax error : missing ';' before identifier 'd3ddev'
1>j:\c & c++\projects\app\app\app.cpp(12): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>j:\c & c++\projects\app\app\app.cpp(12): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>j:\c & c++\projects\app\app\app.cpp(104): error C2065: 'D3D_SDK_VERSION' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(104): error C3861: 'Direct3DCreate9': identifier not found
1>j:\c & c++\projects\app\app\app.cpp(106): error C2065: 'D3DPRESENT_PARAMETERS' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(106): error C2146: syntax error : missing ';' before identifier 'd3dpp'
1>j:\c & c++\projects\app\app\app.cpp(106): error C2065: 'd3dpp' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(108): error C2065: 'd3dpp' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(108): error C2065: 'd3dpp' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(108): error C2070: ''unknown-type'': illegal sizeof operand
1>j:\c & c++\projects\app\app\app.cpp(109): error C2065: 'd3dpp' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(109): error C2228: left of '.Windowed' must have class/struct/union
1> type is ''unknown-type''
1>j:\c & c++\projects\app\app\app.cpp(110): error C2065: 'd3dpp' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(110): error C2228: left of '.SwapEffect' must have class/struct/union
1> type is ''unknown-type''
1>j:\c & c++\projects\app\app\app.cpp(110): error C2065: 'D3DSWAPEFFECT_DISCARD' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(111): error C2065: 'd3dpp' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(111): error C2228: left of '.hDeviceWindow' must have class/struct/union
1> type is ''unknown-type''
1>j:\c & c++\projects\app\app\app.cpp(115): error C2227: left of '-
>CreateDevice' must point to class/struct/union/generic type
1> type is 'int'
1>j:\c & c++\projects\app\app\app.cpp(115): error C2065: 'D3DADAPTER_DEFAULT' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(116): error C2065: 'D3DDEVTYPE_HAL' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(118): error C2065: 'D3DCREATE_SOFTWARE_VERTEXPROCESSING' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(119): error C2065: 'd3dpp' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(128): error C2227: left of '->Clear' must point to class/struct/union/generic type
1> type is 'int'
1>j:\c & c++\projects\app\app\app.cpp(128): error C2065: 'D3DCLEAR_TARGET' : undeclared identifier
1>j:\c & c++\projects\app\app\app.cpp(128): error C3861: 'D3DCOLOR_XRGB': identifier not found
1>j:\c & c++\projects\app\app\app.cpp(130): error C2227: left of '->BeginScene' must point to class/struct/union/generic type
1> type is 'int'
1>j:\c & c++\projects\app\app\app.cpp(134): error C2227: left of '->EndScene' must point to class/struct/union/generic type
1> type is 'int'
1>j:\c & c++\projects\app\app\app.cpp(136): error C2227: left of '->Present' must point to class/struct/union/generic type
1> type is 'int'
AND THE SAME 2 TIMES ^