Game Over when life is less than or equal to zero?

I have this code. Can someone help me print ("Game over") to the program when the health of the log/rock goes less than or equal to zero? Thanks.

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  #include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <conio.h>
#include <string>


using namespace std;


class character{

public:

void name(string Name= "Adriel")
{
cout << "Name: " << Name << endl;
}


void hp (int IHP=50)
{

cout << "HP: " << IHP << endl;
}


void mp (int IMP=50)
{
cout << "MP: " << IMP << endl;
}


int inflictdamage(int RHealth,string type,string Weapons[5], int damage[5] )
{

int CHealth=((RHealth-damage[0]) || (RHealth-damage[1]) || (RHealth-damage[2]) || (RHealth-damage[3]) || (RHealth- damage[4]));
cout << "\nWhat do you want to do first?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;


START:
if (type==Weapons[0])
{
RHealth=RHealth-damage[0];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}



else if (type==Weapons[1])
{
RHealth=RHealth-damage[1];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}

else if (type==Weapons[2])
{
RHealth=RHealth-damage[2];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;
}

else if (type==Weapons[3])
{
RHealth=RHealth-damage[3];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}	

else if (type==Weapons[4])
{
RHealth=RHealth-damage[4];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}

goto START;

}

};



class obstacle{
public:
void rock(string Name= "Rock", int Strength= 50)
{
cout << "\nName: " << Name << endl;
cout << "Strength: "<< Strength << endl;
}

void log(string Name= "Log", int Strength= 40)
{
cout << "\nName: " << Name << endl;
cout << "Strength: "<< Strength << endl;
}
};

int SecondInflictDamage(int LHealth,string type,string Weapons[5], int damage[5] )
{
	SECOND:
cout << "\nWhat do you want to do first?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;


FINISH:
if (type==Weapons[0])
{

LHealth=LHealth-damage[0];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;


}



else if (type==Weapons[1])
{
LHealth=LHealth-damage[1];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}

else if (type==Weapons[2])
{
LHealth=LHealth-damage[2];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;
}

else if (type==Weapons[3])
{
LHealth=LHealth-damage[3];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}	

else if (type==Weapons[4])
{
LHealth=LHealth-damage[4];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}
else
{
	cout << "Invalid. Try again." << endl;
	goto SECOND;
}

goto FINISH;

}


int inflictdamage(int RHealth,string type,string Weapons[5], int damage[5] )
{
FIRST:
cout << "\nWhat do you want to do first?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;


START:
if (type==Weapons[0])
{
RHealth=RHealth-damage[0];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}



else if (type==Weapons[1])
{
RHealth=RHealth-damage[1];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}

else if (type==Weapons[2])
{
RHealth=RHealth-damage[2];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;
}

else if (type==Weapons[3])
{
RHealth=RHealth-damage[3];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;

}	

else if (type==Weapons[4])
{
RHealth=RHealth-damage[4];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;
}

else
{
	cout << "Invalid. Try again. " << endl;
	goto FIRST;
}


goto START;

}


void main ()
{
string Weapons[5] = {"Sword", "Spear", "Arrow", "Dagger" , "Knife"};
int damage[5]={25, 20, 15, 10, 5};
int CHealth;
int RHealth=50;
int LHealth=40;
int number;
string type;


character first;
first.name();

character second;
second.hp();

character third;
third.mp();

obstacle fourth;
fourth.rock();

obstacle fifth;
fifth.log();

TRY:
cout << "\nWhat will you strike first? ROCK or LOG: ";
cin >> type;



if  (type=="ROCK")
{

cout<< inflictdamage(RHealth, type,Weapons, damage);
}

else if (type=="LOG")
{
cout << SecondInflictDamage(LHealth,type,Weapons, damage );
}

else 
{
cout << "Invalid. Try again.\n" << endl;
goto TRY;
}




getch();
}
Sorry, I can't understand your code. Any notes?
In every if statement put another if statement like this:
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if (type==Weapons[0])
{
RHealth=RHealth-damage[0];
if (RHealth==0 || RHealth<0) // The || means OR, RHealth<0 if RHealth is smaller than 0
{
cout << "Strength of Rock: " << RHealth << endl;
cout<<"Sorry, you died"<<endl;
cout<<"GAME OVER"<<endl;
Sleep(1000) //Delays for 1000 milliseconds(one second) before closing, because the user must read it. "To use Sleep() you must do #include<windows.h>
return 0;  //Closes the program
else 
{
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25\n" << Weapons [1] << " : 20\n" << Weapons[2] << " : 15\n"<< Weapons[3] << ": 10\n" << Weapons [4] <<  " : 5\n" << endl;
cin >>type;
}

}

If you don't know what is Sleep() go here;http://www.dreamincode.net/forums/topic/16391-sleep-command-in-c/
Hope that helps you.
I am looking forward seeing your final code.
Also amchinese is right, can you please write some notes? It was a bit difficult for me to understand it, i am not a compiler you see!
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