How do i put these two functions into a class?

How do i put these two functions(inflictdamage and secondinflictdamage) into the character class?

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#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <conio.h>
#include <string>


using namespace std;


class character{

public:

void name(string Name= "Adriel")
{
cout << "Name: " << Name << endl;
}


void hp (int IHP=50)
{

cout << "HP: " << IHP << endl;
}


void mp (int IMP=50)
{
cout << "MP: " << IMP << endl;
}







};



class obstacle{
public:
void rock(string Name= "Rock", int Strength= 50)
{
cout << "\nName: " << Name << endl;
cout << "Strength: "<< Strength << endl;
}

void log(string Name= "Log", int Strength= 40)
{
cout << "\nName: " << Name << endl;
cout << "Strength: "<< Strength << endl;
}
};

int SecondInflictDamage(int LHealth,string type,string Weapons[5], int damage[5] )
{

int CHealth=((LHealth-damage[0]) || (LHealth-damage[1]) || (LHealth-damage[2]) || (LHealth-damage[3]) || (LHealth- damage[4]));
cout << "\nWhat do you want to do first?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;


FINISH:
if (type==Weapons[0])
{

LHealth=LHealth-damage[0];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;


}



else if (type==Weapons[1])
{
LHealth=LHealth-damage[1];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;

}

else if (type==Weapons[2])
{
LHealth=LHealth-damage[2];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;
}

else if (type==Weapons[3])
{
LHealth=LHealth-damage[3];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;

}	

else if (type==Weapons[4])
{
LHealth=LHealth-damage[4];
cout << "Strength of Log: " << LHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;

}

goto FINISH;

}


int inflictdamage(int RHealth,string type,string Weapons[5], int damage[5] )
{

int CHealth=((RHealth-damage[0]) || (RHealth-damage[1]) || (RHealth-damage[2]) || (RHealth-damage[3]) || (RHealth- damage[4]));
cout << "\nWhat do you want to do first?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;


START:
if (type==Weapons[0])
{
RHealth=RHealth-damage[0];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;

}



else if (type==Weapons[1])
{
RHealth=RHealth-damage[1];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;

}

else if (type==Weapons[2])
{
RHealth=RHealth-damage[2];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;
}

else if (type==Weapons[3])
{
RHealth=RHealth-damage[3];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;

}	

else if (type==Weapons[4])
{
RHealth=RHealth-damage[4];
cout << "Strength of Rock: " << RHealth << endl;
cout << "\nWhat do you want to do next?" << endl;
cout << Weapons[0] << " : 25  " << Weapons [1] << " : 20  " << Weapons[2] << " : 15  "<< Weapons [3]<< " : 10  " << Weapons [4] <<  " : 5  " << endl;
cin >>type;

}

goto START;

}


void main ()
{
string Weapons[5] = {"Sword", "Spear", "Arrow", "Dagger" , "Knife"};
int damage[5]={25, 20, 15, 10, 5};
int CHealth;
int RHealth=50;
int LHealth=40;
int number;
string type;


character first;
first.name();


character second;
second.hp();


character third;
third.mp();


obstacle fourth;
fourth.rock();

obstacle fifth;
fifth.log();


cout << "\nWhat will you battle the ROCK or the LOG ? Type ROCK or LOG: ";
cin >> type;



if  (type=="ROCK")
{

cout<< inflictdamage(RHealth, type,Weapons, damage);
}

else if (type=="LOG")
{
cout << SecondInflictDamage(LHealth,type,Weapons, damage );
}




getch();
}
You've already worked out how to put functions in a class, because you've already done it for the three functions you've put into character. What, specifically, is the problem with putting those other two functions in there?
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