help please
Feb 20, 2014 at 10:56pm UTC
[/output]Write your question here.
I cant figure out the errors I have taken them off and redone them. I am supposed to make a number generated maze in order for the computer to find its way out to the edge if it gets trapped it tells you you are trapped if you make it out you win. I have done this in sections, The maze part works great and yes its supposed to not have lines. but i cant get the rest to work. Please help I have been at this for 2 weeks
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228
#include <iostream>
#include <ctime>
#include <string>
#include <cstdlib>
#include <Windows.h> //Holds the random number and GetTickCount fns
using namespace std;
int main ()
{
char ans;
char cMaze[11][11];
do {
for (int i=0; i<11; i++)
{
for (int j=0; j<11; j++)
{
cMaze[i][j] = ' ' ;
}
}
cMaze[5][5] = 'x' ;
cout << " 0 1 2 3 4 5 6 7 8 9 10" << endl;
for (int i=0; i<11; i++)
{
cout << i << " " ;
for (int j=0; j<11; j++)
{
cout << cMaze[i][j] << " " ;
srand(GetTickCount()); //Seed the random number generator
void moveup(){
history[moves]="Up" ;
locationy--;
maze[locationx][locationy]='*' ;
moves++;
}
void movedown(){
history[moves]="Down" ;
locationy=locationy+1;
maze[locationx][locationy]='*' ;
moves++;
}
void moveleft(){
history[moves]="Left" ;
locationx=locationx-1;
maze[locationx][locationy]='*' ;
moves++;
}
void moveright(){
history[moves]="Right" ;
locationx++;
maze[locationx][locationy]='*' ;
moves++;
}
bool canmoveup(){
if (history[moves-1]=="Down" ){
return false ;
}
int newy=locationy-1;
if (maze[locationx][newy]=='O' ){
return true ;
}
else {
return false ;
}
}
bool canmovedown(){
if (history[moves-1]=="Up" ){
return false ;
}
int newy=locationy+1;
if (maze[locationx][newy]=='O' ){
return true ;
}
else {
return false ;
}
}
bool canmoveleft(){
if (history[moves-1]=="Right" ){
return false ;
}
int newx=locationx-1;
if (maze[newx][locationy]=='O' ){
return true ;
}
else {
return false ;
}
}
bool canmoveright(){
if (history[moves-1]=="Left" ){
return false ;
}
int newx=locationx+1;
if (maze[newx][locationy]=='O' ){
return true ;
}
else {
return false ;
}
}
void printAll(){
for (int i=0;i<6;i++){
cout<<endl;
for (int x=0;x<6;x++){
cout<<maze[x][i]<<' ' ;
}
}
}
bool impossible(){
if (maze[1][1]=='X' ){
cout<<endl<<"The maze cheated! The Entrance is Blocked!" <<endl;
return true ;
}
if (maze[6][6]=='X' ){
cout<<endl<<"The maze cheated! The Exit is Blocked!" <<endl;
return true ;
}
return false ;
}
bool end(){
if (locationx==20 && locationy==20){
return true ;
}
if (moves!=0 && (locationx==1 && locationy==1)){
return true ;
}
return false ;
}
int getmoves(){
return moves;
}
string gethistory(int movenumber){
return history[movenumber];
}
};
int main(){
Maze gameboard;
gameboard.printmaze();
bool ended=false ;
if (gameboard.impossible()){
return 0;
}
while (!ended){
if (gameboard.end()){
cout<<endl<<"You got out!" <<endl;
ended=true ;
continue ;
}
if (gameboard.canmoveright()){
gameboard.moveright();
continue ;
}
if (gameboard.end()){
cout<<endl<<"You got out!" <<endl;
ended=true ;
continue ;
}
if (gameboard.canmovedown()){
gameboard.movedown();
continue ;
}
if (gameboard.end()){
cout<<endl<<"You got out!" <<endl;
ended=true ;
continue ;
}
if (gameboard.canmoveleft()){
gameboard.moveleft();
continue ;
}
if (gameboard.end()){
cout<<endl<<"You got out!" <<endl;
ended=true ;
continue ;
}
if (gameboard.canmoveup()){
gameboard.moveup();
continue ;
}
if (gameboard.end()){
cout<<endl<<"You got out!" <<endl;
ended=true ;
continue ;
}
cout<<endl<<"Escape is Impossible!" <<endl;
ended=true ;
}
cout<<endl<<endl;
for (int i=0;i<gameboard.getmoves();i++){
cout<<gameboard.gethistory(i)<<endl;
}
cout<<endl;
gameboard.printAll();
cout<<endl;
}
}
cout << "would you like to play again?: " ;
cin >> ans;
}while (ans == 'y' );
}
Last edited on Feb 20, 2014 at 11:00pm UTC
Topic archived. No new replies allowed.