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//http://www.youtube.com/user/thecplusplusguy
//Thanks for the typed in code to Tapit85
#include <SDL.h>
bool collision(SDL_Rect* square,SDL_Rect* wall)
{
if(square->y >= wall->y + wall->h)
return 0;
if(square->x >= wall->x + wall->w)
return 0;
if(square->y + square->h <= wall->y)
return 0;
if(square->x + square->w <= wall->x)
return 0;
return 1;
}
int width = 640;
int height = 480;
int main(int argc, char** argv)
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Surface *screen;
screen = SDL_SetVideoMode(width, height, 32, SDL_SWSURFACE);
bool running = true;
const int FPS = 30;
Uint32 start;
bool b[4] = {0,0,0,0};
SDL_Rect rect;
rect.x = 10;
rect.y = 10;
rect.w = 20;
rect.h = 20;
SDL_Rect recarr[5];
recarr[0].x=70;
recarr[0].y=0;
recarr[0].h=200;
recarr[0].w=10;
recarr[1].x=300;
recarr[1].y=200;
recarr[1].h=20;
recarr[1].w=80;
recarr[2].x=200;
recarr[2].y=100;
recarr[2].h=100;
recarr[2].w=10;
recarr[3].x=40;
recarr[3].y=300;
recarr[3].h=20;
recarr[3].w=60;
recarr[4].x=100;
recarr[4].y=0;
recarr[4].h=200;
recarr[4].w=10;
Uint32 color2 = SDL_MapRGB(screen->format, 0xff,0xff,0xff);
Uint32 color = SDL_MapRGB(screen->format, 0,0,0);
for(int i = 0; i < 5; i += 1) {
SDL_FillRect(screen,&recarr[i],color2);
}
while(running) {
start = SDL_GetTicks();
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
running = false;
break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym) {
case SDLK_UP:
b[0] = 1;
break;
case SDLK_LEFT:
b[1] = 1;
break;
case SDLK_DOWN:
b[2] = 1;
break;
case SDLK_RIGHT:
b[3] = 1;
break;
}
break;
case SDL_KEYUP:
switch(event.key.keysym.sym) {
case SDLK_UP:
b[0] = 0;
break;
case SDLK_LEFT:
b[1] = 0;
break;
case SDLK_DOWN:
b[2] = 0;
break;
case SDLK_RIGHT:
b[3] = 0;
break;
}
break;
}
}
SDL_FillRect(screen, &rect, color);
//logic
if(b[0]) {
rect.y--;
for(int i = 0; i < 5; i += 1)
if(collision(&rect,&recarr[i]))
rect.y++;
}
if(b[1]) {
rect.x--;
for(int i = 0; i < 5; i += 1)
if(collision(&rect,&recarr[i]))
rect.x++;
}
if(b[2]) {
rect.y++;
for(int i = 0; i < 5; i += 1)
if(collision(&rect,&recarr[i]))
rect.y--;
}
if(b[3]) {
rect.x++;
for(int i = 0; i < 5; i += 1)
if(collision(&rect,&recarr[i]))
rect.x--;
}
//render
SDL_FillRect(screen, &rect, color2);
SDL_Flip(screen);
if(1000/FPS > SDL_GetTicks()-start) {
SDL_Delay(1000/FPS-(SDL_GetTicks()-start));
}
}
SDL_Quit();
return 0;
}
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