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#include "Init.h"
//calls all other Initialization functions
bool Init::initAll(SDL_Window* window, SDL_Renderer* renderer)
{
initVid();
initVSync();
initLinTextFilt();
initWindow(window);
initRenderer(window, renderer);
initTTF();
initIMG();
}
//Initialize SDL Video subsystem
bool Init::initVid()
{
bool success = true;
if(!SDL_Init(SDL_INIT_VIDEO) < 0)
{
printf("SDL_INIT_VIDEO failed. SDL Error: %s\n", SDL_GetError());
success = false;
}
return success;
}
//Initialize vertical synchronization
void Init::initVSync()
{
if(!SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1"))
{
printf("Warning: VSync not enabled.");
}
}
//initialize linear texture filtering
void Init::initLinTextFilt()
{
if(!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
{
printf("Warning: Linear texture filtering not enabled.");
}
}
//initialize window
bool Init::initWindow(SDL_Window* winArg)
{
bool success = true;
winArg = SDL_CreateWindow("Default Title", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
if(winArg == NULL)
{
printf("Window could not be created! SDL error: %s\n", SDL_GetError())
success = false;
}
return success;
}
//initialize renderer
bool Init::initRenderer(SDL_Window* winArg, SDL_Renderer* rendArg)
{
bool success = true;
rendArg = SDL_CreateRenderer(winArg, -1, SDL_RENDERER_ACCELERATED);
if(gRenderer == NULL)
{
printf("Renderer could not be created! SDL error: %s\n", SDL_GetError())
success = false;
}
else
{
SDL_SetRenderDrawColor(rendArg, 0x00, 0x00, 0x00, 0xFF);
}
}
//Initialize TrueType Font subsystem
bool Init::initTTF()
{
bool success = true;
if( TTF_Init() == -1 )
{
printf( "SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError() );
success = false;
}
return success;
}
//Initialize PNG loading subsystem
bool Init::initIMG()
{
bool success = true;
int imgFlags = IMG_INIT_PNG
if (!(IMG_Init(imgFlags)&imgFlags))
{
printf("SDL_Image could not initialize! SDL_Image Error: %s\n", IMG_GetError() );
success = false;
}
return success;
}
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