Tic Tac Toe Array

Hey. So i am doing my first game--tic tac toe. And it compiles and runs just fine. So i run it, it asks for an input for my first move, and then marks my answer on the board. Then it's the computer's turn, and it finds a random place, and puts its move down. The problem is, in the new array, the computer's move is there, but my move has disappeared. Is there a problem with my parameters? i am no good with those. Thanks in advance.

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#include <iostream>
#include <string>
#include <cstdlib>
#include <ctime>
using namespace std;

//startup menu
//more user options (X's or O's)??
//use pointer instead?

void input(char theArray[][3]);
void aiTurn(char theArray[][3]);


int main()
{


char board[3][3]={{'1','2','3'},{'4','5','6'},{'7','8','9'}};
cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
input(board);
aiTurn(board);
}

void input (char theArray[][3])
{
    char board[][3]={{'1','2','3'},{'4','5','6'},{'7','8','9'}};
    int choice01;
    cout<<"Choose a place to make your move"<<endl;
    cin>>choice01;
    switch (choice01){
        case 1:
        {
        board[0][0]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        }
        break;


        case 2:
            {
        board[0][1]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        break;
            }


        case 3:
        {
        board[0][2]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        break;
        }


        case 4:
        {
        board[1][0]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        break;
        }


        case 5:
        {
        board[1][1]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        break;
        }


        case 6:
        {
        board[1][2]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        break;
        }


        case 7:
        {
        board[2][0]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        break;
        }


        case 8:
        {
        board[2][1]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        break;
        }


        case 9:
        {
        board[2][2]='X';
        cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
        break;
        }

    }
}


void aiTurn(char board[][3])
{
cout<<"Computer's turn"<<endl;

srand(time(NULL));



   int aiChoice01=((rand()%9)+1);

        switch (aiChoice01)
        {
        case 1:
            {
            board[0][0]='O';
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
            break;
            }
        case 2:
            {
             board[0][1]='O';
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
            break;
            }

        case 3:
            {
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
            board[0][2]='O';
                break;
            }
        case 4:
            {
            board[1][0]='O';
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
                break;
            }
        case 5:
            {
            board[1][1]='O';
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
                break;
            }

        case 6:
            {
            board[1][2]='O';
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
            break;
            }

        case 7:
            {
            board[2][0]='O';
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
                break;
            }
        case 8:
            {
            board[2][1]='O';
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
                break;
            }

        case 9:
            {
            board[2][2]='O';
            cout<<board[0][0]<<"|"<<board[0][1]<<"|"<<board[0][2]<<"\n"<<board[1][0]<<"|"<<board[1][1]<<"|"<<board[1][2]<<"\n"<<board[2][0]<<"|"<<board[2][1]<<"|"<<board[2][2]<<endl;
                break;
            }
        }



}
I haven't really gone through but I'm convniced that using pointers for this will be better.

Aceix.
yeah, i thought about that but couldnt figure it out. ill research it more.
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