Function parameter question

I was doing some more tutorials and i found this function declaration (inside of a class):

 
  void render( int x, int y, SDL_Rect* clip = NULL, double angle = 0.0, SDL_Point* center = NULL, SDL_RendererFlip flip = SDL_FLIP_NONE );


yet when the function is called it only gives 2 values

 
classObject.render( ( SCREEN_WIDTH - gStartPromptTexture.getWidth() ) / 2, 0 );


I noticed that only the 2 ints the parameter asks for (int x, int y) are undeclared, the rest are declared to 0 or null or so on. so my question is:

When calling a function, you only need to pass the parameter values that are undeclared?


In your example above, clip, angle, center, and flip are called default parameters, since they have default values provided for them.

If you don't provide a value for them, the compiler will use those default values.

Also see http://www.cplusplus.com/doc/tutorial/functions/ (scroll down to "Default values in parameters").
Read that page and somehow managed to miss that part, exactly answers my question though, thanks ^^
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