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while (window.isOpen())
{
// handle events
sf::Event event;
while (window.pollEvent(event))
{
switch (event.type)
{
case sf::Event::KeyPressed:
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
window.close();
break;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{
int newX = p.tileX;
int newY = p.tileY;
colTest = level[newX + (newY * 10)];
if (colTest == 0)
{
playerSprite.setTextureRect(sf::IntRect(576, 0, 64, 128));
}
else{
p.walking(p.tileX, p.tileY, 0, window, playerSprite, map);
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
int newX = p.tileX;
int newY = p.tileY + 2;
colTest = level[newX + (newY * 10)];
if (colTest == 0)
{
playerSprite.setTextureRect(sf::IntRect(0, 0, 64, 128));
}
else{
p.walking(p.tileX, p.tileY, 1, window, playerSprite, map);
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
{
int newX = p.tileX - 1;
int newY = p.tileY + 1;
int colTest = level[newX + (newY * 10)];
if (colTest == 0)
{
playerSprite.setTextureRect(sf::IntRect(192, 0, 64, 128));
}
else{
p.walking(p.tileX, p.tileY, 2, window, playerSprite, map);
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
{
int newX = p.tileX + 1;
int newY = p.tileY + 1;
int colTest = level[newX + (newY * 10)];
if (colTest == 0)
{
playerSprite.setTextureRect(sf::IntRect(384, 0, 64, 128));
}
else{
p.walking(p.tileX, p.tileY, 3, window, playerSprite, map);
}
}
break;
}
}
// draw the map
window.clear();
window.draw(map);
window.draw(playerSprite);
window.display();
}
return EXIT_SUCCESS;
}
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