1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
|
// Plan to use ones useless now, later on in development.
#include <iostream>
#include <cstdlib>
#include <stdlib.h>
#include <vector>
#include <fstream>
#include <string>
#include <time.h>
#include <Windows.h>
//used to maximize screen
#pragma comment(lib,"kernel32.lib")
#pragma comment(lib,"user32.lib")
using namespace std;
int main ()
{
void clearScreen();
int characterSelection();
void displaySelection();
void displayMainMenu(int, string);
const int MAX_LEVEL = 100;
char beginGame;
int character, charLevel;
string characterName;
//tells screen to maximize
HWND hWnd = GetConsoleWindow();
ShowWindow(hWnd,SW_MAXIMIZE);
cout << "Hello!\n\n"
<< "Welcome to my very own text based RPG game!\n"
<< "May we begin?\n"
<< "Enter \"Y\" to begin or enter \"N\" to exit...";
do{
cin >> beginGame;
if (beginGame == 'y' || beginGame == 'Y')
{
clearScreen();
}
else if (beginGame == 'n' || beginGame == 'N')
{
exit(0);
}
else
{
cout << "Please choose \"y\" or \"n\"....";
}
}while (beginGame != 'y' && beginGame != 'Y' && beginGame != 'n' && beginGame != 'N');
cout << "Please choose the character you would like to play\n\n";
character = characterSelection();
do{
if (character < 1 || character > 6)
{
clearScreen();
cout << "You made an incorrect selection!\n"
<< "Please make a correct selection...\n\n";
character = characterSelection();
}
}while (character < 1 || character > 6);
clearScreen();
cout << "Welcome To my little adventure I have created for you.\n";
cout << "What would you like your name to be? ";
cin >> characterName;
clearScreen();
displayMainMenu(character, characterName);
clearScreen();
system("pause");
return 0;
}
void clearScreen()
{
DWORD n; /* Number of characters written */
DWORD size; /* number of visible characters */
COORD coord = {0}; /* Top left screen position */
CONSOLE_SCREEN_BUFFER_INFO csbi;
/* Get a handle to the console */
HANDLE h = GetStdHandle ( STD_OUTPUT_HANDLE );
GetConsoleScreenBufferInfo ( h, &csbi );
/* Find the number of characters to overwrite */
size = csbi.dwSize.X * csbi.dwSize.Y;
/* Overwrite the screen buffer with whitespace */
FillConsoleOutputCharacter ( h, TEXT ( ' ' ), size, coord, &n );
GetConsoleScreenBufferInfo ( h, &csbi );
FillConsoleOutputAttribute ( h, csbi.wAttributes, size, coord, &n );
/* Reset the cursor to the top left position */
SetConsoleCursorPosition ( h, coord );
}
int characterSelection ()
{
int character;
cout << "******** (1)The Paladin ********\n"
<< "Attack - 25\n"
<< "Defense - 50\n\n";
cin >> character;
return character;
}
void displayMainMenu(int characterSelection, string name)
{
int str, dex, intel, def, pathSelection;
switch(characterSelection)
{
case 1:
str = 25;
def = 50;
break;
}
cout << "**************************************\n"
<< "Character - " << name << endl
<< "Stats - Str = " << str << endl
<< " Def = " << def << endl
<< "**************************************\n\n";
cout << "Choose a correct path selection...\n\n"
<< "(1) To the battlefield\n"
<< "(2) To the armory\n";
cin >> pathSelection;
while (pathSelection < 1 || pathSelection > 2)
{
cout << "Please choose a correct path...";
cin >> pathSelection;
}
}
|