Connect-4 have 5 errors:
#include <iostream>
using namespace std;
//The workings of Connect Four
class connectFour{
int player;
int score[2];
int board[6][7]; //6 = Rows, 7 = Columns
int move;
bool win;
public:
//Set the player number to one and the scores to zero
connectFour(){
player = 1;
score[0] = 0;
score[1] = 0;
win = false;
//Initialize board array
for (int i = 0; i < 6; i++){
for (int x = 0; x < 7; x++){
board[i][x] = 0;
}
}
}
//Setup the turn by first checking for a win
//If there is no win, continue by displaying the board
//and getting the player's move
void startTurn(){
checkWin();
if (win == true){
clearScreen();
display();
cout<< "Player #" << player << " has won!" <<endl <<endl;
}
else{
display();
gatherMove();
}
}
//Display the board
void display(){
clearScreen();
cout<< " 1 2 3 4 5 6 7 " <<endl;
for (int i = 0; i < 6; i++){
for (int x = 0; x < 7; x++){
cout<< "[" << board[i][x] << "]";
}
cout<< endl;
}
}
//Gather the player's move
void gatherMove(){
int emptySpots = 0;
cout<< endl << "Player #" << player << ": Move to which space? ";
cin>> move;
//If the player enters anything above 7, set it to 7
if (move > 7){move = 7;}
//If the player enters anything below 0, set it to 0
if (move < 0){move = 0;}
//Determine where the player's piece falls
//If something occupies the lowest point already, put it above
for (int i = 5; i >= 0; i--){
if (board[i][move - 1] == 0){
board[i][move - 1] = player;
break;
}
else{
emptySpots += 1;
}
}
//If there are no more rows in a column, tell the player to try again
if (emptySpots == 6){
cout<< endl << "There are no empty spots on #" << move << "! Try again!";
gatherMove();
}
//Set the next player to move
if (player == 1){player = 2;}
else {player = 1;}
//Call start of next turn
startTurn();
}
//Check for any winning combinations
void checkWin(){
int start = 0;
//Horizontal Win
for (int i = 0; i < 6; i ++){
for (start = 0; start <= 3; start++){
if ((board[i][start] == board[i][start+1] && board[i][start+1] == board[i][start+2] && board[i][start+2] == board[i][start+3]) && (board[i][start] != 0)){
win = true;
player = board[i][start];
break;
}
}
}
//Vertical Win
for (int i = 0; i < 7; i ++){
for (start = 0; start <= 2; start++){
if ((board[start][i] == board[start+1][i] && board[start+1][i] == board[start+2][i] && board[start+2][i] == board[start+3][i]) && (board[start][i] != 0)){
win = true;
player = board[start][i];
break;
}
}
}
//Diagonal Win - "/"
for (int i = 3; i < 6; i ++){
for (start = 0; start <= 3; start++){
if ((board[i][start] == board[i-1][start+1] && board[i-1][start+1] == board[i-2][start+2] && board[i-2][start+2] == board[i-3][start+3]) && (board[i][start] != 0)){
win = true;
player = board[i][start];
break;
}
}
}
//Diagonal Win - "\"
for (int i = 0; i < 3; i ++){
for (start = 0; start <= 4; start++){
if ((board[i][start] == board[i+1][start+1] && board[i+1][start+1] == board[i+2][start+2] && board[i+2][start+2] == board[i+3][start+3]) && (board[i][start] != 0)){
win = true;
player = board[i][start];
break;
}
}
}
}
//Clear the screen
//Set for OSX currently - Change the inner system call for Windows or Linux
void clearScreen(){
system("clear");
}
};
//Main function - Nice and small just like I like it!
int main (int argc, char * const argv[]) {
connectFour play;
play.startTurn();
Connect-4 have 5 errors:
#include <iostream>
usingnamespace std;
//The workings of Connect Four
class connectFour{
int player;
int score[2];
int board[6][7]; //6 = Rows, 7 = Columns
int move;
bool win;
public:
//Set the player number to one and the scores to zero
connectFour(){
player = 1;
score[0] = 0;
score[1] = 0;
win = false;
//Initialize board array
for (int i = 0; i < 6; i++){
for (int x = 0; x < 7; x++){
board[i][x] = 0;
}
}
}
//Setup the turn by first checking for a win
//If there is no win, continue by displaying the board
//and getting the player's move
void startTurn(){
checkWin();
if (win == true){
clearScreen();
display();
cout<< "Player #" << player << " has won!" <<endl <<endl;
}
else{
display();
gatherMove();
}
}
//Display the board
void display(){
clearScreen();
cout<< " 1 2 3 4 5 6 7 " <<endl;
for (int i = 0; i < 6; i++){
for (int x = 0; x < 7; x++){
cout<< "[" << board[i][x] << "]";
}
cout<< endl;
}
}
//Gather the player's move
void gatherMove(){
int emptySpots = 0;
cout<< endl << "Player #" << player << ": Move to which space? ";
cin>> move;
//If the player enters anything above 7, set it to 7
if (move > 7){move = 7;}
//If the player enters anything below 0, set it to 0
if (move < 0){move = 0;}
//Determine where the player's piece falls
//If something occupies the lowest point already, put it above
for (int i = 5; i >= 0; i--){
if (board[i][move - 1] == 0){
board[i][move - 1] = player;
break;
}
else{
emptySpots += 1;
}
}
//If there are no more rows in a column, tell the player to try again
if (emptySpots == 6){
cout<< endl << "There are no empty spots on #" << move << "! Try again!";
gatherMove();
}
//Set the next player to move
if (player == 1){player = 2;}
else {player = 1;}
//Call start of next turn
startTurn();
}
//Check for any winning combinations
void checkWin(){
int start = 0;
//Horizontal Win
for (int i = 0; i < 6; i ++){
for (start = 0; start <= 3; start++){
if ((board[i][start] == board[i][start+1] && board[i][start+1] == board[i][start+2] && board[i][start+2] == board[i][start+3]) && (board[i][start] != 0)){
win = true;
player = board[i][start];
break;
}
}
}
//Vertical Win
for (int i = 0; i < 7; i ++){
for (start = 0; start <= 2; start++){
if ((board[start][i] == board[start+1][i] && board[start+1][i] == board[start+2][i] && board[start+2][i] == board[start+3][i]) && (board[start][i] != 0)){
win = true;
player = board[start][i];
break;
}
}
}
//Diagonal Win - "/"
for (int i = 3; i < 6; i ++){
for (start = 0; start <= 3; start++){
if ((board[i][start] == board[i-1][start+1] && board[i-1][start+1] == board[i-2][start+2] && board[i-2][start+2] == board[i-3][start+3]) && (board[i][start] != 0)){
win = true;
player = board[i][start];
break;
}
}
}
//Diagonal Win - "\"
for (int i = 0; i < 3; i ++){
for (start = 0; start <= 4; start++){
if ((board[i][start] == board[i+1][start+1] && board[i+1][start+1] == board[i+2][start+2] && board[i+2][start+2] == board[i+3][start+3]) && (board[i][start] != 0)){
win = true;
player = board[i][start];
break;
}
}
}
}
//Clear the screen
//Set for OSX currently - Change the inner system call for Windows or Linux
void clearScreen(){
system("clear");
}
};
//Main function - Nice and small just like I like it!
int main (int argc, char * const argv[]) {
connectFour play;
play.startTurn();
return 0;
}
You need a semi colon after the last bracket of a class. and I don't see a closing bracket for the connect four class either. Try counting your brackets to make sure they all line up.