Blackjack help

I've been asked to modify the c++ blackjack program out of my text book, I need to shuffle the deck after each round if the remaining cards are low and also I need to input a money and betting option for the players starting with 100$ and keeping track of there winnings even through a new game. Im not sure where to start any tips or hints will be very helpful I have until sunday to turn this in thank you ahead of time, im only aloud to put so much so I omitted the usual #include statements to save space

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class Card
{
public:
   enum rank {ACE = 1, TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING};
   enum suit {CLUBS, DIAMONDS, HEARTS, SPADES};
   friend ostream& operator << (ostream& os, const Card& aCard);
   Card(rank r = ACE, suit s = SPADES, bool ifu = true);
   int GetValue() const;
   void Flip(); 
private:
   rank m_Rank;
   suit m_Suit;
   bool m_IsFaceUp;
};
Card::Card(rank r, suit s, bool ifu): m_Rank(r), m_Suit(s), m_IsFaceUp(ifu)
{}
int Card::GetValue() const
{
   int value = 0;
   if(m_IsFaceUp)
   {
      value = m_Rank;
      if(value > 10)
      {
         value = 10;
      }
   }  
   return value;
}
void Card::Flip()
{
   m_IsFaceUp = !(m_IsFaceUp);
}
class Hand
{
public:
   Hand();
   virtual ~Hand();
   void Add(Card* pCard);
   void Clear();
   int GetTotal() const; 
protected:
   vector<Card*> m_Cards;
};
Hand::Hand()
{
   m_Cards.reserve(7);
}
Hand::~Hand()
{
   Clear();
}
void Hand::Add(Card* pCard)
{
   m_Cards.push_back(pCard);
}
void Hand::Clear()
{
   vector<Card*>::iterator iter = m_Cards.begin();
   for(iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
   {
      delete *iter;
      *iter = 0;
   }  
   m_Cards.clear();
}
int Hand::GetTotal() const
{
   if(m_Cards.empty())
   {
      return 0;
   }
   if(m_Cards[0] -> GetValue() == 0)
   {
      return 0;
   }
   int total = 0;
   vector<Card*>::const_iterator iter;
   for(iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
   {
      total += (*iter) -> GetValue();
   }
   bool containsAce = false;
   for(iter = m_Cards.begin(); iter != m_Cards.end(); ++iter)
   {
      if((*iter) -> GetValue() == Card::ACE)
      {
         containsAce = true;
      }
   }
   if(containsAce && total <= 11)
   {
      total += 10;
   }  
   return total;
}
class GenericPlayer : public Hand
{
   friend ostream& operator << (ostream& os, const GenericPlayer& aGenericPlayer);
public:
   GenericPlayer(const string& name = "");
   virtual ~GenericPlayer();
   virtual bool IsHitting() const = 0;
   bool IsBusted() const;
   void Bust() const; 
protected:
   string m_Name;
};
GenericPlayer::GenericPlayer(const string& name):
   m_Name(name)
{}
GenericPlayer::~GenericPlayer()
{}
bool GenericPlayer::IsBusted() const
{
   return (GetTotal() > 21);
}
void GenericPlayer::Bust() const
{
   cout << m_Name << " busts.\n";
}
class Player : public GenericPlayer
{
public:
   Player(const string& name = "");
   virtual ~Player();
   virtual bool IsHitting() const;
   void Win() const;
   void Lose() const; 
   void Push() const;
};
Player::Player(const string& name): GenericPlayer(name)
{}
Player::~Player()
{}
bool Player::IsHitting() const
{
   cout << m_Name << " , do you want a hit? (Y/N): ";
   char response;
   cin >> response;
   return (response == 'y' || response == 'Y');
}
void Player::Win()const
{
   cout << m_Name << " wins.\n";
}
void Player::Lose() const
{
   cout << m_Name << " loses.\n";
}
void Player::Push() const
{
   cout << m_Name << " pushes.\n";
}
class House : public GenericPlayer
{
public:
   House(const string& name = "House");
   virtual ~House();
   virtual bool IsHitting() const; 
   void FlipFirstCard();
};
House::House(const string& name): GenericPlayer(name)
{}
House::~House()
{}
bool House::IsHitting() const
{
   return (GetTotal() <= 16);
}
void House::FlipFirstCard()
{
   if(!(m_Cards.empty()))
   {
      m_Cards[0] -> Flip();
   }
   else
   {
      cout << "No card to flip!\n";
   }
}
class Deck : public Hand
{
public:
   Deck();
   virtual ~Deck();
   void Populate();
   void Shuffle();
   void Deal(Hand& aHand); 
   void AdditionalCards(GenericPlayer& aGenericPlayer);
};
Deck::Deck()
{
   m_Cards.reserve(52);
   Populate();
}
Deck::~Deck()
{}
void Deck::Populate()
{
   Clear();  
   for(int s = Card::CLUBS; s <= Card::SPADES; ++s)
   {
      for(int r = Card::ACE; r <= Card::KING; ++r)
      {
         Add(new Card(static_cast<Card::rank>(r), static_cast<Card::suit>(s)));
      }
   }
}
void Deck::Shuffle()
{
   random_shuffle(m_Cards.begin(), m_Cards.end());
}
void Deck::Deal(Hand& aHand)
{
   if(!m_Cards.empty())
   {
      aHand.Add(m_Cards.back());
      m_Cards.pop_back();
   }
   else
   {
      cout << "Out of cards. Unable to deal.";
   }
}
void Deck::AdditionalCards(GenericPlayer& aGenericPlayer)
{
   cout << endl;
   while(!(aGenericPlayer.IsBusted()) && aGenericPlayer.IsHitting())
   {
      Deal(aGenericPlayer);
      cout << aGenericPlayer << endl;     
      if(aGenericPlayer.IsBusted())
      {
         aGenericPlayer.Bust();
      }
   }
}
class Game
{
public:
   Game(const vector<string>& names);
   ~Game();
   void Play(); 
private:
   Deck m_Deck;
   House m_House;
   vector<Player> m_Players;
};
Game::Game(const vector<string>& names)
{
   vector<string>::const_iterator pName;
   for(pName = names.begin(); pName != names.end(); ++pName)
   {
      m_Players.push_back(Player(*pName));
   }  
   srand(static_cast<unsigned int>(time(0)));
   m_Deck.Populate();
   m_Deck.Shuffle();
}
Game::~Game()
{}
void Game::Play()
{
   vector<Player>::iterator pPlayer;
   for(int i = 0; i < 2; ++i)
   {
      for(pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
      {
         m_Deck.Deal(*pPlayer);
      }
      m_Deck.Deal(m_House);
   }
   m_House.FlipFirstCard();
   for(pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
   {
      cout << *pPlayer << endl;
   }
   cout << m_House << endl;
   for(pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
   {
      m_Deck.AdditionalCards(*pPlayer);
   }
   m_House.FlipFirstCard();
   cout << endl << m_House;
   m_Deck.AdditionalCards(m_House);
   if(m_House.IsBusted())
   {
      for(pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
      {
         if(!(pPlayer -> IsBusted()))
         {
            pPlayer -> Win();
         }
      }
   }
   else
   {
      for(pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
      {
         if( !(pPlayer -> IsBusted()))
         {
            if(pPlayer -> GetTotal() > m_House.GetTotal())
            {
               pPlayer -> Win();
            }
            else if(pPlayer -> GetTotal() < m_House.GetTotal())
            {
               pPlayer -> Lose();
            }
            else
            {
               pPlayer -> Push();
            }
         }
      }
   }  
   for(pPlayer = m_Players.begin(); pPlayer != m_Players.end(); ++pPlayer)
   {
      pPlayer -> Clear();
   }
   m_House.Clear();
}
ostream& operator << (ostream& os, const Card& aCard);
ostream& operator << (ostream& os, const GenericPlayer& aGenericPlayer);
int main()
{
   cout << "\t\tWelcome to Blackjack!\n\n";
   int numPlayers = 0;
   while(numPlayers < 1 || numPlayers > 7)
   {
      cout << "How many players? (1-7): ";
      cin >> numPlayers;
   }
   vector<string> names;
   string name;
   for(int i = 0; i < numPlayers; ++i)
   {
      cout << "Enter player name: ";
      cin >> name;
      names.push_back(name);
   }
   cout << endl;
   Game aGame(names);
   char again = 'y';
   while(again != 'n' && again != 'N')
   {
      aGame.Play();
      cout << "\nDo you want to play again? (Y/N): ";
      cin >> again;
   }  
   return 0;
}
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