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// a game by ASCII14
#include <iostream>
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
using namespace std;
//cpu's move
int move;
//ai difficulty
//current turn number
int turnnum;
//game boolean
bool game = true;
//board array
char square[10] = {'0','1','2','3','4','5','6','7','8','9'};
//checks current player and declares victor
int checkplyr(int turnnum);
int checkplyr(int turnnum)
{
if(turnnum %2 == 0)
{
cout<<"player 2 won!"<<endl;
return 2;
}
else
{
cout<<"player 1 won!"<<endl;
return 1;
}
}
//checks for a victory
bool checkwin(bool game);
bool checkwin(bool game)
{
if (square[1] == square[2] && square[2] == square[3])
{
checkplyr(turnnum);
return true;
}
else if (square[4] == square[5] && square[5] == square[6])
{
checkplyr(turnnum);
return true;
}
else if (square[7] == square[8] && square[8] == square[9])
{
checkplyr(turnnum);
return true;
}
else if (square[1] == square[4] && square[4] == square[7])
{
checkplyr(turnnum);
return true;
}
else if (square[2] == square[5] && square[5] == square[8])
{
checkplyr(turnnum);
return true;
}
else if (square[3] == square[6] && square[6] == square[9])
{
checkplyr(turnnum);
return true;
}
else if (square[1] == square[5] && square[5] == square[9])
{
checkplyr(turnnum);
return true;
}
else if (square[3] == square[5] && square[5] == square[7])
{
checkplyr(turnnum);
return true;
}
else if (square[1] != '1' && square[2] != '2' && square[3] != '3'
&& square[4] != '4' && square[5] != '5' && square[6] != '6'
&& square[7] != '7' && square[8] != '8' && square[9] != '9')
{
cout<<"tie game"<<endl;
return true;
}
else
{
return false;
}
}
//draws board
void drawboard();
void drawboard()
{
cout <<""<<endl;
cout << " | | " << endl;
cout << " " << square[1] << " | " << square[2] << " | " << square[3] << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " " << square[4] << " | " << square[5] << " | " << square[6] << endl;
cout << "_____|_____|_____" << endl;
cout << " | | " << endl;
cout << " " << square[7] << " | " << square[8] << " | " << square[9] << endl;
cout << " | | " << endl << endl;
}
//sets ai difficulty
void aiset();
void aiset()
{
char aidiff;
cout<<"easy or hard mode?"<<endl;
string easyhard;
cin>>easyhard;
if(easyhard == "e", "easy")
{
aidiff = 'e';
}
else
{
aidiff = 'h';
}
}
int playcom(char aidiff, int square[10]);
int playcom(char aidiff, int square[10])
{
if(aidiff == 'e'){
int move = 5;
return move;
}
if(aidiff == 'h'){
int move = 5;
return move;
}
}
//main function
int main()
{
int plyrchoice;
string hvcpu;
cout<<"do you want to play another human, or against the computer?"<<endl;
cin >>hvcpu;
if(hvcpu=="computer")
{
aiset();
}
if (hvcpu=="human")
cout<<"TICTACTOE GO!!!!"<<endl;
checkwin(game);
drawboard();
while(checkwin(game) == false)
{
cout<<"tic-tac-toe"<<endl;
char xo;
turnnum++;
if(turnnum%2 == 0)
{
if(hvcpu == "human")
{
cout<<"player 2 choose a square"<<endl;
cin >> plyrchoice; }
if(hvcpu == "computer")
{
/*???*/
}
xo = 'X';
}
else if(turnnum%2 != 0)
{
cout<<"player 1 choose a square"<<endl;
cin >> plyrchoice;
xo = 'O';
}
if (plyrchoice == 1 && square[1] == '1')
square[1] = xo;
else if (plyrchoice == 2 && square[2] == '2')
square[2] = xo;
else if (plyrchoice == 3 && square[3] == '3')
square[3] = xo;
else if (plyrchoice == 4 && square[4] == '4')
square[4] = xo;
else if (plyrchoice == 5 && square[5] == '5')
square[5] = xo;
else if (plyrchoice == 6 && square[6] == '6')
square[6] = xo;
else if (plyrchoice == 7 && square[7] == '7')
square[7] = xo;
else if (plyrchoice == 8 && square[8] == '8')
square[8] = xo;
else if (plyrchoice == 9 && square[9] == '9')
square[9] = xo;
else
{
cout<<"invalid move";
}
drawboard();
}//while
}//main
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