Union find random maze

closed account (2EURX9L8)
I have been at this for a little too long and cant see what math I am getting wrong to make this random maze. Right now it is just getting rid of walls in a diagonally straight line.

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    Maze::Maze(int w, int h)
    	:maze((2*w+1)*(2*h+1))
    	,width(2*w+1)
    	,height(2*h+1)
    {
    	
    	std::generate(maze.begin(), maze.end(),[]{return 'X';});
    }
    
    Maze& Maze::build()
    {
    	buildGrid();
    	buildMaze();
    	return *this;
    
    
    }
    int Maze::find(int a)
    {
    	return a;
    }
    
    void Maze::join(int a, int b)
    {
    	auto eqA = find(a);
    	auto eqB = find(b);
    	if(eqA == eqB) return;
    	removeWall(a,b);
    }
    
    void Maze::display()
    {
    	
    
    	for(int i = 0;i<height;++i)
    	{
    		for(int j=0;j<width;++j)
    		{
    			std::cout<<maze[i*width+j];
    		}
    		std::cout<<std::endl;
    	}
    
    
    }
    
    void Maze::buildMaze()
    {
    	srand(time(NULL));
    	
    	for(int i = 0; i<((height-1)*(width-1))/2;++i)
    	{
    		auto row = rand() %((height-1)/2);
    		auto col = rand() %((width-1)/2);
    		auto dir = rand() % 4;
    		switch(dir)
    		{
    		case 0:
    			join(getName(row,col),getName(row,col+1));
    		break;
    		case 1:
    			join(getName(row,col),getName(row+1,col));
    		break;
    		case 2:
    			join(getName(row,col),getName(row,col-1));
    		break;
    		case 3:
    			join(getName(row,col),getName(row-1,col));
    		break;
    		}
    
    	}
    
    }
    
    void Maze::buildGrid(){
    	
    	for(int i = 1; i <height; i+=2)
    		for(int j=1; j<width; j+=2)
    			maze[i*(width)+j] = ' ';
    }
    
    void Maze::removeWall(int a, int b)
    {
    	int colA = a % ((width-1) / 2);
    	int rowA = a % ((height-1) / 2);
    
    	int colB = b % ((width-1) / 2);
    	int rowB = b % ((height-1) / 2);
    
    	if(colA == colB)
    	{
    		maze[(rowA + rowB) * width + (colA *2)] = ' ';
    	}
    	if(rowA == rowB)
    	{
    		maze[(rowA*2) * width + (colA + colB)]= ' ';
    	}
    
    }
    
    
    
    int Maze::getName(int row, int col)
    {
    	return( ((row * (width-1) / 2) + (col)));
    }
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