Passing a struct as a function argument

I am trying to pass a structure as an argument to a function that saves the data in the struct to a file. For some reason the data existing in the struct gets reset(ints become 0, bools become false).

The struct:
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#ifndef OPTIONS_H
#define OPTIONS_H

typedef struct
{
	bool smoothTextures;
	int volume;
	int maxFps;
} Options;

#endif // !OPTIONS_H 


The function prototype:
 
void SaveFile(const char* fileName, const Options options);


The function: (the functions that begin with lua_ are part of the lua library and shouldn't be relevant)
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void FileManager::SaveFile(const char* fileName, const Options options)
{
	std::cout << options.maxFps << std::endl;
	std::cout << options.volume << std::endl;
	std::cout << options.smoothTextures << std::endl;

	lua_State *L = luaL_newstate();
	luaL_openlibs(L);

	if (luaL_loadfile(L, "Lua/SaveFile.lua") || lua_pcall(L, 0, 0, 0)) //open file
	{
		std::cout << "error writing to file: " << fileName << std::endl;
		lua_close(L);
	}

	lua_getglobal(L, "saveFile"); //get the function
	lua_pushstring(L, fileName); //push the fileName arg

	lua_newtable(L); //create the data to be saved

	lua_pushboolean(L, options.smoothTextures); //enter the data to be saved
	lua_pushnumber(L, options.volume);
	lua_pushnumber(L, options.maxFps);

	std::cout << lua_tostring(L, -1) << std::endl;
	std::cout << lua_tostring(L, -2) << std::endl;
	std::cout << lua_tostring(L, -3) << std::endl;

	lua_settable(L, -1); //add the data to the table
	lua_settable(L, -2);
	lua_settable(L, -3);

	lua_settop(L, -4); //set the created table to the top of the stack

	if (lua_pcall(L, 2, 0, 0) != EXIT_SUCCESS)
		std::cout << "error running function: saveFile" << std::endl;

	lua_close(L);
}


The function call:
 
File.SaveFile("options.txt", options);


I have looked at multiple other forum posts and I know that with large structs you should pass them as references or pointers but this struct is very small so it shouldn't cause and performance problems. The output when I run the function is 0 for all members of the struct.
I never thought of performance when it comes to passing arguments my train of thought is ...

reference because it is fast, const if I need it safe.
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