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#include <iostream>
#include <cstdlib>
#include <ctime>
#include <windows.h>
using namespace std;
//Global variables
int coordX, coordY;
int selector[4][4] = {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
class CCard{
int value;
bool faceUp;
public:
CCard(){ // Constructor
faceUp = false;
}
void SetValue(int v){
value = v;
}
void TurnCard(){
faceUp = !faceUp;
}
int GetValue(){
return value;
}
bool GetFaceUp(){
return faceUp;
}
} deck[4][4];
void SetCards(){ // Set the cards in random order
int pairs[16] = {1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8};
int a, b, temp;
for(int i=0;i<30;i++){ // Swap 30 times
a = rand()%16;
b = rand()%16;
temp = pairs[a];
pairs[a] = pairs[b];
pairs[b] = temp;
}
for(int y=0;y<4;y++){
for(int x=0;x<4;x++){
deck[x][y].SetValue(pairs[x +(y * 4)]); // Puts swapped cards in the deck
}
}
}
void ShowBoard(){ // Print/update the board on screen
system("cls");
cout << " 1 2 3 4" << endl << endl;
for(int y=0;y<4;y++){
cout << y+1 << " ";
for(int x=0;x<4;x++){
if(deck[x][y].GetFaceUp() == true){ // If the card is facing up show it's value
cout << deck[x][y].GetValue() << " ";
}
else{ // If is facing down show an ASCII character (hidden card)
cout << (char)177 << " ";
}
}
cout << endl;
cout << " ";
for(int x=0;x<4;x++){
if(selector[x][y] == 1){ // If selector is at x,y show arrow
cout << (char)94 << " ";
}
else{ // Else show nothing (spaces)
cout << " ";
}
}
cout << endl;
}
cout << endl;
}
void GetInput(){ // Gets the user input
while(1){
while(1){
if(GetAsyncKeyState(VK_UP) & 1){ // UP
if((coordY-1) < 0){ // If out of boundaries
coordY = 3;
}
else{
coordY--;
}
break;
}
if(GetAsyncKeyState(VK_DOWN) & 1){ // DOWN
if((coordY+1) > 3){ // If out of boundaries
coordY = 0;
}
else{
coordY++;
}
break;
}
if(GetAsyncKeyState(VK_LEFT) & 1){ // LEFT
if((coordX-1) < 0){ // If out of boundaries
coordX = 3;
}
else{
coordX--;
}
break;
}
if(GetAsyncKeyState(VK_RIGHT) & 1){ // RIGHT
if((coordX+1) > 3){ // If out of boundaries
coordX = 0;
}
else{
coordX++;
}
break;
}
if((GetAsyncKeyState(VK_SPACE) & 1)){ // SPACE = turns card pointed by selector
if(deck[coordX][coordY].GetFaceUp() == true){ // If player selects an already-matched card
cout << "You can't select this card again!" << endl << endl;
continue;
}
else{
deck[coordX][coordY].TurnCard();
return;
}
}
}
// Everytime the user presses a key the following is executed
for(int y=0;y<4;y++){
for(int x=0;x<4;x++){
selector[x][y] = 0; // Clear selector array
}
}
selector[coordX][coordY] = 1; // Sets selector array at right position
ShowBoard(); // Updates board
}
}
int main(){
int holderX, holderY, remaining = 16, tries = 0;
char reply;
bool secondTurn = false;
srand(time(NULL));
while(1){ // Infinite loop
SetCards();
do{ // Loop until player matched all cards
ShowBoard();
GetInput();
if(secondTurn == true){ // If player turned the second card we have to look if they match
secondTurn = false;
tries++;
if((coordX == holderX) && (coordY == holderY)){ // The user selected the same card twice!
tries--;
cout << "You can't select the same card twice!" << endl;
continue;
}
if(deck[coordX][coordY].GetValue() == deck[holderX][holderY].GetValue()){ // If cards match
ShowBoard();
cout << "You matched 2 cards!" << endl;
remaining -= 2;
}
else{ // If cards are different
ShowBoard();
cout << "The cards are different!" << endl;
deck[coordX][coordY].TurnCard(); // Turn cards again
deck[holderX][holderY].TurnCard();
}
while(1){ // This is a pause, the user can read the text until he presses an arrow key
if(remaining == 0){ // Or if there aren't cards left
break;
}
if(GetAsyncKeyState(VK_UP) & 1){ // UP
if((coordY-1) < 0){ // If out of boundaries
coordY = 3;
}
else{
coordY--;
}
break;
}
if(GetAsyncKeyState(VK_DOWN) & 1){ // DOWN
if((coordY+1) > 3){ // If out of boundaries
coordY = 0;
}
else{
coordY++;
}
break;
}
if(GetAsyncKeyState(VK_LEFT) & 1){ // LEFT
if((coordX-1) < 0){ // If out of boundaries
coordX = 3;
}
else{
coordX--;
}
break;
}
if(GetAsyncKeyState(VK_RIGHT) & 1){ // RIGHT
if((coordX+1) > 3){ // If out of boundaries
coordX = 0;
}
else{
coordX++;
}
break;
}
}
for(int y=0;y<4;y++){
for(int x=0;x<4;x++){
selector[x][y] = 0; // Clear selector array
}
}
selector[coordX][coordY] = 1; // Sets selector array
ShowBoard();
}
else{ // If this is the first card turned, we store the x,y coords for later use
holderX = coordX;
holderY = coordY;
secondTurn = true;
}
}while(remaining > 0);
cout << "Congratulation! you matched all the cards in " << tries << " tries!" << endl;
do{ // Asks the user if he wants to play again
cout << "Do you want to play again? (y/n): ";
cin >> reply;
if(reply == 'n' || reply == 'N'){
return 0;
}
else if(reply != 'n' && reply != 'N' && reply != 'y' && reply != 'Y'){
cout << "Invalid character, try again." << endl << endl;
}
}while(reply != 'y' && reply != 'Y');
// Reset varables if player wants to play again
remaining = 16;
tries = 0;
coordX = 0;
coordY = 0;
for(int y=0;y<4;y++){
for(int x=0;x<4;x++){
deck[x][y].TurnCard(); // Turns all the cards face down
selector[x][y] = 0; // Clear selector array
}
}
selector[0][0] = 1; // Sets selector array
}
}
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