URGENT!!! My program wont run!

i need help with my code :/ i want it to run again if the user wants to play again. i think i need a do while in a do while but its not working. if i take away the first do while that has to do with playAgain, then it works. The second do while checks for if there is a tie, restart the game but i also want a user restart if there is no tie restart.

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#include <iostream>
using namespace std;

/*
Name: Zander Cherry
Date: 10/11/2013
Project: make a Rock_Paper_Scissors game
*/

/*
rock
paper
scissors

r | p | s
---------
r > s done player 1 wins; battleOption == 'R' || battleOption == 'r') && (battleOptionP2 == 'S' || battleOptionP2 == 's'
r < p done player 2 wins; battleOption == 'R' || battleOption == 'r') && (battleOptionP2 == 'P' || battleOptionP2 == 'p'
r = r done no winner; battleOption == 'R' || battleOption == 'r') && (battleOptionP2 == 'R' || battleOptionP2 == 'r'

p < s done player 2 wins; battleOption == 'P' || battleOption == 'p') && (battleOptionP2 == 'S' || battleOptionP2 == 's'
p = p done no winner; battleOption == 'P' || battleOption == 'p') && (battleOptionP2 == 'P' || battleOptionP2 == 'p'
p > r done player 1 wins; battleOption == 'P' || battleOption == 'p') && (battleOptionP2 == 'R' || battleOptionP2 == 'r'

s = s done no winner; battleOption == 'S' || battleOption == 's') && (battleOptionP2 == 'S' || battleOptionP2 == 's'
s > p done player 1 wins; battleOption == 'S' || battleOption == 's') && (battleOptionP2 == 'P' || battleOptionP2 == 'p'
s < r done player 2 wins;
*/


int main()
{
    char playGame, battleOption, battleOptionP2;
    int playTime/*will be used*/, tie/*will be used*/, playAgain;

do
{

    cout << "Ready to play?[y]/[n]:    ";
    cin >> playGame;

	if(playGame == 'n' || playGame == 'N')
	{
		system("cls");
		cout << "Maybe later :[?" << endl;
		return 0;
	}

    cout << " " << endl;

    cout << "Rules:" << endl;
    cout << "1. Choose a battle option." << endl;
    cout << "2. Choose from [R]ock, [P]aper, or [S]cissors." << endl;
    cout << "3. Only type what is in the brakets" << endl;

    cout << " " << endl;
		do
		{
			cout << "Player one, choose your battle option:    ";
			cin >> battleOption;
			system("cls");

    
			cout << "Player two, choose your battle option:    ";
			cin >> battleOptionP2;
			system("cls");


			//rock

				if((battleOption == 'R' || battleOption == 'r') && (battleOptionP2 == 'S' || battleOptionP2 == 's')) // rock beats scissors; r > s
				{
					cout << "Player 1 Wins" << endl;
				}
				else if((battleOption == 'R' || battleOption == 'r') && (battleOptionP2 == 'P' || battleOptionP2 == 'p')) // rock looses over paper; r < p
				{
					cout << "Player 2 Wins" << endl;
				}
				else if((battleOption == 'R' || battleOption == 'r') && (battleOptionP2 == 'R' || battleOptionP2 == 'r')) // rock ties rock; r = r
				{
					cout << "Oops, It seems to be a tie" << endl;
				}

			//paper

				else if((battleOption == 'P' || battleOption == 'p') && (battleOptionP2 == 'S' || battleOptionP2 == 's')) // paper looses over scissors; p < s
				{
					cout << "Player 2 Wins" << endl;
				}
				else if((battleOption == 'P' || battleOption == 'p') && (battleOptionP2 == 'P' || battleOptionP2 == 'p')) // paper ties paper; p = p
				{
					cout << "Oops, It seems to be a tie" << endl;
				}
				else if((battleOption == 'P' || battleOption == 'p') && (battleOptionP2 == 'R' || battleOptionP2 == 'r')) // paper beats rock; p > r
				{
					cout << "Player 1 Wins" << endl;
				}

			//scissors

				else if((battleOption == 'S' || battleOption == 's') && (battleOptionP2 == 'S' || battleOptionP2 == 's')) // scissors ties scissors; s = s
				{
					cout << "Oops, It seems to be a tie" << endl;
				}
				else if((battleOption == 'S' || battleOption == 's') && (battleOptionP2 == 'P' || battleOptionP2 == 'p')) // scissors beats paper; s > p
				{
					cout << "Player 1 Wins" << endl;
				}
				else if((battleOption == 'S' || battleOption == 's') && (battleOptionP2 == 'R' || battleOptionP2 == 'r')) // scissors looses over rock; s < r
				{
					cout << "Player 2 Wins" << endl;
				}

			cout << " " << endl;
			cout << "Stats:" << endl;
			cout << "------------------" << endl;
			cout << "Player 1 choose: " << battleOption << endl;
			cout << "Player 2 choose: " << battleOptionP2 << endl;

			cout << " " << endl;

		}
		while(((battleOption == 'R' || battleOption == 'r') && (battleOptionP2 == 'R' || battleOptionP2 == 'r')) || ((battleOption == 'P' || battleOption == 'p') && (battleOptionP2 == 'P' || battleOptionP2 == 'p')) || ((battleOption == 'S' || battleOption == 's') && (battleOptionP2 == 'S' || battleOptionP2 == 's')));


cout << "Would you like to play again? [y]es, [n]o: ";
cin >> playAgain;
}

while(playAgain == 'y' || playAgain == 'Y');
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do
{
    do
    {
        //game
    } while( tie );
} while( play_again);
but i want them to input if they want to play again :( so now what?
sooo, how do i get an input for a do while loop?
solved! had playAgain as an int :/
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