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class CItem
{
public:
string Name;
int Price;
};
CItem Nothing = { " ", -1 }; //Used when the person has dropped an item
class CPerson
{
public:
void PrintItems()
{
cout << "-------Items-------" << endl;
for(int i=0;i<ItemCount;++i)
cout << Items[i].Name << endl;
cout << "-----End Items-----" << endl;
}
void Pay(int amount) //send a negative amount to pay
//or a positive amount to get paid
{
Money += amount;
}
void AddItem(CItem item) //Puts an item at the end of your list
{
Items[ItemCount] = item;
++ItemCount;
}
void DropItem(int item) //drop the item at index item
//then push each item under that up
//and finally add a Nothing at the end
{
do
{
Items[item] = Items[item+1];
item++;
} while(item < 8);
Items[8] = Nothing;
--ItemCount;
}
string Name;
int Money;
int ItemCount;
CItem Items[9];
};
class CStore
{
public:
bool MainMenu(CPerson& customer)
{
cout << "We deal in datatypes and bytes." << endl
<< "Dost thou wish to buy anything today (y/n)?" << endl;
char c;
cin >> c;
if(c == 'y')
{
while(ItemMenu(customer));
}
cout << "Please, come again." << endl;
return false;
}
bool ItemMenu(CPerson& customer)
{
cout << "What dost thou wish to buy?" << endl
<< "$" << customer.Money << endl;
for(int i=0;i<ItemCount;++i)
{
cout << i << ") $" << Items[i].Price
<< "\t\t\t" << Items[i].Name << endl;
}
cout << "i) Items" << endl
<< "q) Quit" << endl;
char c;
cin >> c;
if('0' <= c && c <= (char)'0'+ItemCount-1 && c != 'q')
{
int i = (int)(c - '0'); //ugly workaround
if(customer.Money >= Items[i].Price)
{
if(customer.ItemCount < 9)
{
cout << "The " << Items[i].Name << "?" << endl
<< "Is that okay (y/n)?" << endl;
char d;
cin >> d;
if(d == 'y')
{
customer.Pay(-Items[i].Price);
cout << "You pay $" << Items[i].Price << endl;
customer.AddItem(Items[i]);
cout << "You bought the " << Items[i].Name << endl;
}
}
else cout << "You cannot hold anymore." << endl;
}
else cout << "Sorry. Thou hast not enough money." << endl;
return true;
}
else if(c == 'i') customer.PrintItems();
else return false;
}
CPerson Cashier;
int Money;
int ItemCount; //How many unique items. store doesn't run out.
CItem Items[4];
};
int main()
{
CPerson myPerson = { "Michael Toy", 300, 0, {} };
CStore myStore = {
{ "Dennis Ritchie", 0, 0, {} }, //doesn't do anything
9001,
4, //only 4 items sold
{
{ "int", 32 }, //store items & prices
{ "float", 32},
{ "char", 8},
{ "bool", 8}
}
};
myStore.MainMenu(myPerson);
}
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