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#include <iostream>
#include <string>
#include <cstdlib>
#include <windows.h>
#include <fstream>
#include "SDL.h"
#include <map>
using namespace std;
int b, a, roomnum;
class TileProperties& GetTile(int a, int b);
int firstroom();
void secondroom();
typedef struct TileProperties
{
bool wallsolid;
int xwall;
int ywall;
}TileProperties;
TileProperties myTileset[2] = {
{ true, 0, 0 },
{ false, 10, 0 }
};
bool gamestatus;
bool pokemon1yn = false;
bool pokemon2yn = false;
bool pokemon3yn = false;
bool pokemon4yn = false;
bool pokemon5yn = false;
bool pokemon6yn = false;
int x, y;
const int SCREEN_WIDTH = 10;
const int SCREEN_HEIGHT = 11;
int PLAYER_WIDTH = 5;
int PLAYER_HEIGHT = 5;
const int MAPTOTAL_HEIGHT = 11;
const int MAPTOTAL_WIDTH = 10;
SDL_Surface* image = FALSE;
SDL_Surface* image2 = FALSE;
SDL_Surface* screen = FALSE;
int room;
int xwall, ywall;
string PLAYERTOTAL_WIDTH2,PLAYERTOTAL_HEIGHT2, room3;
int PLAYERTOTAL_WIDTH, PLAYERTOTAL_HEIGHT;
void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination ){
SDL_Rect offset;
offset.x = x;
offset.y = y;
SDL_BlitSurface( source, NULL, destination, &offset );
}
int main( int argc, char *argv[] ) {
SDL_Init(SDL_INIT_EVERYTHING);
Uint8 *key;
Uint8 *player;
gamestatus = true;
ifstream load("xlocation.txt", ios::ate);
PLAYERTOTAL_WIDTH2 = "xlocation.txt", ios::ate;
PLAYERTOTAL_WIDTH = atoi(PLAYERTOTAL_WIDTH2.c_str());
load.close();
ifstream file1("ylocation.txt", ios::ate);
PLAYERTOTAL_HEIGHT2 = "ylocation.txt";
PLAYERTOTAL_HEIGHT = atoi(PLAYERTOTAL_HEIGHT2.c_str());
file1.close();
SDL_WM_SetCaption("R's Pokemon", "R's Pokemon");
screen = SDL_SetVideoMode( 640, 480, 32, SDL_HWSURFACE );
while (gamestatus = true) {
PLAYERTOTAL_HEIGHT = PLAYER_HEIGHT;
PLAYERTOTAL_WIDTH = PLAYER_WIDTH;
ifstream roomd("room.txt", ios::ate);
room3 = "room.txt", ios::ate;
if (room3 == "room1")
firstroom();
roomd.close();
SDL_Surface* loadedImage = FALSE;
SDL_Surface* optimizedImage = FALSE;
loadedImage = SDL_LoadBMP( string("player.bmp").c_str() );
if( loadedImage != NULL ) {
optimizedImage = SDL_DisplayFormat( loadedImage );
SDL_FreeSurface( loadedImage );
apply_surface( PLAYERTOTAL_HEIGHT, PLAYERTOTAL_WIDTH, image2, screen );
}
key = SDL_GetKeyState( FALSE );
if (key[SDLK_UP]) {
y++;
if( GetTile(PLAYERTOTAL_HEIGHT, PLAYERTOTAL_WIDTH).wallsolid ){
y--;
}}
else if (key[SDLK_DOWN]) {
y--;
if( GetTile(PLAYERTOTAL_HEIGHT, PLAYERTOTAL_WIDTH).wallsolid ){
y++;
}}
else if (key[SDLK_LEFT]) {
x--;
if( GetTile(PLAYERTOTAL_HEIGHT, PLAYERTOTAL_WIDTH).wallsolid ){
x++;
}}
else if (key[SDLK_RIGHT]) {
x++;
if( GetTile(PLAYERTOTAL_HEIGHT, PLAYERTOTAL_WIDTH).wallsolid ){
x--;
}}
else if (key[SDLK_z]) {
}
else if (key[SDLK_x]) {
}
else if (key[SDLK_LSHIFT]) {
}
else if (key[SDLK_s]) {
ofstream file2( "ylocation.txt", ios::trunc | ios::out );
ofstream file3( "xlocation.txt", ios::trunc | ios::out );
ofstream file10( "room.txt", ios::trunc | ios::out );
x = MAPTOTAL_WIDTH - PLAYERTOTAL_WIDTH;
y = MAPTOTAL_HEIGHT - PLAYERTOTAL_HEIGHT;
file3 << x;
file2 << y;
file10 << room;
file2.close();
file3.close();
file10.close();
if(pokemon1yn != FALSE){
ofstream file4( "pokemon1.txt", ios::trunc | ios::out);
file4.close();
}
if(pokemon2yn != FALSE) {
ofstream file5( "pokemon2.txt", ios::trunc | ios::out);
file5.close();
}
if(pokemon3yn != FALSE) {
ofstream file6( "pokemon3.txt", ios::trunc | ios::out);
file6.close();
}
if(pokemon4yn != FALSE) {
ofstream file7( "pokemon4.txt", ios::trunc | ios::out);
file7.close();
}
if(pokemon5yn != FALSE) {
ofstream file8( "pokemon5.txt", ios::trunc | ios::out);
file8.close();
}
if(pokemon6yn != FALSE) {
ofstream file9("pokemon6.txt", ios::trunc | ios::out);
file9.close();
}
gamestatus = false;
}
if (room3 == "room1") {
if (x == 11) {
if (y == 5 or y == 6) {
secondroom();
x = 10;
}}}
}
SDL_Quit();
system("PAUSE");
return 0;
}
class TileProperties& GetTile(int a, int b, int roomnum){
if (roomnum == 1) {
return myTileset[ firstroom()[ (b*MAPTOTAL_HEIGHT) + x ] ]; }
}
int firstroom() {
int room1[MAPTOTAL_WIDTH * MAPTOTAL_HEIGHT] = {
1,1,1,1,0,0,1,1,1,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,1,1,1,1,1,1,1,1,1
};
roomnum=1;
for(b = 0; b < MAPTOTAL_HEIGHT; b++)
{
for(a = 0; a < MAPTOTAL_WIDTH; a++)
{
const TileProperties& t =GetTile(a, b);
SDL_Surface* loadedImage = FALSE;
SDL_Surface* optimizedImage = FALSE;
loadedImage = SDL_LoadBMP( string("walkablefloor").c_str() );
if( loadedImage != NULL ) {
optimizedImage = SDL_DisplayFormat( loadedImage );
SDL_FreeSurface( loadedImage );
apply_surface( xwall, ywall, image, screen );
}
}
}
return 0; }
void secondroom(){
int room2[MAPTOTAL_WIDTH * MAPTOTAL_HEIGHT] = {
1,1,1,1,1,1,1,1,1,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,1,
1,1,1,1,0,0,1,1,1,1
};
for(b = 0; b < MAPTOTAL_HEIGHT; b++)
{
for(a = 0; a < MAPTOTAL_WIDTH; a++)
{
const TileProperties& t =GetTile(a, b);
SDL_Surface* loadedImage = FALSE;
SDL_Surface* optimizedImage = FALSE;
loadedImage = SDL_LoadBMP( string("walkablefloor").c_str() );
if( loadedImage != NULL ) {
optimizedImage = SDL_DisplayFormat( loadedImage );
SDL_FreeSurface( loadedImage );
apply_surface( xwall, ywall, image, screen );
}
}
}
return; }
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