Stop loop inside of switch

Hey guys, was wondering how would I end this loop. In my Shutdown case switch.

For some reason it keeps looping at shutdown, I have no idea what I'm doing wrong.
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#include <iostream>

using namespace std;
#include "Commands.h"
#include "Enumerations.h"
#include "Party.h"
#include "Plane.h"
#include "ReadFunctions.h"
#include "ReadString.h"
#include "Numbers.h"

void main ()
	{
	bool		everything;
	bool		alfabegin (false);
	bool		bravobegin (false);
	bool		arrive (false);
	bool		loungebegin (false);
	bool		illegal (false);
	bool		alfaarrive (false);
	bool		bravoarrive (false);
	bool		loungearrive (false);
	bool		end (false);

	Commands	Cmd;
	Plane		Alfa;
	Plane		Bravo;
	Plane		Lounge;
	Party		ArrivingParty;
	Party		Temp;
	PlaneID		GetPlaneID ();
	PlaneID		WhichPlane;
	char *		party;
	int			a (0);
	int			b (0);
	int			l (0);
	int			i (0);
	
	do
	{
		everything = true;
	cout <<"Enter commands. (Alfa, Bravo, Lounge, Arrive, Fly, Shutdown)" << endl;
	cout << endl;
	Cmd = ReadCommand ();

	switch (Cmd)
		{
		case ALFA: 
			if (!alfabegin)
					{
					cout << "Enter amount of seats." << endl;
					Alfa.NumSeats		= ReadInteger();
					Alfa.NumEmptySeats	= Alfa.NumSeats;
					Alfa.NumParties		= 0;
					Alfa.Parties		= new Party [Alfa.NumSeats];	
					alfabegin			= true;
					}
					break;

		case BRAVO:
			if(!bravobegin)
					{
					cout << "Enter amount of seats." << endl;
					Bravo.NumSeats		= ReadInteger();
					Bravo.NumEmptySeats	= Bravo.NumSeats;
					Bravo.NumParties	= 0;
					Bravo.Parties		= new Party [Bravo.NumSeats];
					bravobegin			= true;
					}
					break;

		case LOUNGE:
			if (!loungebegin)
					{
					cout << "Enter amount of seats." << endl;
					Lounge.NumSeats		= ReadInteger();
					Lounge.NumEmptySeats= Lounge.NumSeats;
					Lounge.NumParties	= 0;
					Lounge.Parties		= new Party [Lounge.NumSeats];
					loungebegin			= true;
					}
					break;

		case ARRIVE:
					cout<<"What is the name of this party?" << endl;
					ArrivingParty.Name			= ReadString ();
					cout <<"How many people are in this party?" << endl;					
					ArrivingParty.HowMany		= ReadInteger ();
					cout << "Which plane will they board?" << endl;
					ArrivingParty.WhichPlane	= GetPlaneID ();
					
				switch (ArrivingParty.WhichPlane)
					{
//////
			case ALFA: 
					if (Alfa.NumSeats >= ArrivingParty.HowMany)
					{
						if (Alfa.NumEmptySeats >= ArrivingParty.HowMany)
						{
						Alfa.NumEmptySeats -= ArrivingParty.HowMany;
						(Alfa.Parties [Alfa.NumParties++] = ArrivingParty);
						cout << ArrivingParty.Name << " is boarding plane Alfa." << endl;
						break;
						
						if (Alfa.NumEmptySeats == 0)
						{	
							Fly (Alfa);
							{
								cout <<"Done Flying." << endl;
								Alfa.NumEmptySeats = Alfa.NumSeats;
								for (a = 0; a < Alfa.NumParties; a++)
								{
								delete [] Alfa.Parties[i].Name ;
								}
								Alfa.NumParties = 0;
								break;
							}
						
								if (Lounge.NumParties >0)	
								{
									for (l =0; l < Lounge.NumParties; l++)
									if ((Lounge.Parties[l].WhichPlane) == PlaneAlfa)
									{
										if (Alfa.NumEmptySeats >= Lounge.Parties [l].HowMany)
										{
											Alfa.NumEmptySeats		-= Lounge.Parties [l].HowMany;
											Alfa.NumParties++;
											Alfa.Parties [Alfa.NumParties].Name = Lounge.Parties [l].Name;
											Lounge.NumEmptySeats				+= Lounge.Parties [l].HowMany;
										
											for (b = l; b < Lounge.NumParties; b++);
											{
												Lounge.Parties [l].Name = Lounge.Parties[a+1].Name;
											}
											Lounge.NumParties	--;
											break;
										}
									 }
								 
								}
						}
						break;
						}
						else
						{
							cout <<"Sent to lounge" << endl;
							if ((Lounge.NumEmptySeats) >= (ArrivingParty.HowMany))
							{
								Lounge.NumEmptySeats -= ArrivingParty.HowMany;
								(Lounge.Parties [Lounge.NumParties++] = ArrivingParty);
								break;
							}
							else
								cout << "No more room in lounge, bye." << endl;
						}
					}

							break;							
//*******
				case BRAVO: 
					if ((Bravo.NumSeats) >= (ArrivingParty.HowMany))
					{
						if ((Bravo.NumEmptySeats) >= (ArrivingParty.HowMany))
						{
						Bravo.NumEmptySeats -= ArrivingParty.HowMany;
						(Bravo.Parties [Bravo.NumParties++] = ArrivingParty);
						cout << ArrivingParty.Name << " is boarding plane Bravo." << endl;
						break;
						}

						if (Bravo.NumEmptySeats == 0)
						{	
							Fly (Bravo);
							{
								cout <<"Done Flying." << endl;
								Bravo.NumEmptySeats = Bravo.NumSeats;
								for (a = 0; a < Bravo.NumParties; a++)
								{
								delete [] Bravo.Parties[i].Name ;
								}	
								Bravo.NumParties = 0;
								break;
							}
						
								if (Lounge.NumParties >0)	
								{
									for (l =0; l < Lounge.NumParties; l++)
									if ((Lounge.Parties[l].WhichPlane) == PlaneBravo)
									{
										if (Bravo.NumEmptySeats >= Lounge.Parties [l].HowMany)
										{
											Bravo.NumEmptySeats		= Lounge.Parties [l].HowMany;
											Bravo.NumParties++;
											Bravo.Parties [Bravo.NumParties].Name = Lounge.Parties [l].Name;
											Lounge.NumEmptySeats				+= Lounge.Parties [l].HowMany;
										
											for (b = l; b < Lounge.NumParties; b++);
											{
												Lounge.Parties [l].Name = Lounge.Parties[a+1].Name;
											}
											Lounge.NumParties	--;
											break;
										}
									 }
								 }
								}
						break;
						}
						else
						{
							cout <<"Sent to lounge" << endl;
							if ((Lounge.NumEmptySeats) >= (ArrivingParty.HowMany))
							{
								Lounge.NumEmptySeats -= ArrivingParty.HowMany;
								(Lounge.Parties [Lounge.NumParties++] = ArrivingParty);
								break;
							}
							else
								cout << "No more room in lounge, bye." << endl;
							break;
						}
					}
							break;	
						
//********************************************************************************************************
		case FLY:

			cout << "Which plane will be flying?" << endl;
			ArrivingParty.WhichPlane	= GetPlaneID ();
				Fly ( Alfa );
				break;

		case SHUTDOWN:
			do
			{
			cout << "Shutting down." << endl;
					end=false;
							if (Alfa.NumParties)
								{Fly (Alfa);}
							if (Bravo.NumParties)
								{Fly (Bravo);}
							if (Lounge.Parties)
								{
								for (a = 0 ; a < (Lounge.NumParties) ;a++)
									{
										ArrivingParty.WhichPlane	= Lounge.Parties[a].WhichPlane;
										ArrivingParty.Name			= Lounge.Parties[a].Name;
										ArrivingParty.HowMany		= Lounge.Parties[a].HowMany	;					
									}	
								}
							if((!Alfa.NumParties)&&(!Bravo.NumParties)&&(!Lounge.NumParties))
								{end=true;}
								}
					while (!end);
					everything = false;
					exit (0);
					break;

		case BAD_CMD:
					cout << "Illegal command entered" << endl;
					cout << "Enter another command." << endl;
					break;
		default:
					cout << "Should not be here." << endl;
		}
		
							}
							while (everything);
							}
							
							
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