1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192
|
#include <iostream>
#include <string>
using namespace std;
class Entity{
protected:
double money = 100;
bool Armor = false;
double Health;
double Strength;
string Name;
char response;
public:
Entity(double h, double s, string n): Health(h), Strength(s), Name(n){};
~Entity();
void buyArmor(){
cout << "\nWould you like to purchase armor for 25 units?" << endl;
cin >> response;
switch(response){
case 'Y':
Armor = true;
money = money - 25;
break;
case 'N':
Armor = false;
break;
default: cout<<"\ninvalid choice";
Armor = false;
}
}
double getHealth(){
return Health;
}
void setHealth(double h){
Health = h;
}
string getName(){
return Name;
}
virtual void Attack(Entity *enemy){
if (Armor = false){
enemy->setHealth(enemy->getHealth()-Strength);
cout << enemy->getName() << " Attacks!";
}
else{
enemy->setHealth(enemy->getHealth()-(Strength*(0.75)));
cout << enemy->getName() << " Attacks!";
}
}
void output_health()
{
if (Health > 0)
cout<< "Remaining Health: " << Health << endl;
else
cout << "Creature has died!" << endl;
}
};
class Dragon: public Entity{
private:
double Fire;
bool Armor = false;
public:
Dragon(double h, double s, string n, double f): Entity(h, s, n), Fire(f){};
~Dragon();
void addArmor(){
Armor = true;
}
void Attack(Entity *enemy){
if (Armor = false){
enemy->setHealth(enemy->getHealth()-(Strength + Fire));
cout << "The " << enemy->getName() << " gets burned by the Dragon!" << endl << endl;
}
else{
enemy->setHealth(enemy->getHealth()-((Strength + Fire)*(0.75)));
cout << "The " << enemy->getName() << " gets burned by the Dragon!" << endl << endl;
}
}
};
class Ogre: public Entity{
private:
double Club;
bool Armor = false;
public:
Ogre(double h, double s, string n, double c): Entity(h, s, n), Club(c){};
~Ogre();
void Attack(Entity *enemy){
if (Armor = false){
enemy->setHealth(enemy->getHealth()-(Strength + Club));
cout << "The " << enemy->getName() << " gets hit by the blunt club of the Ogre."<< endl << endl;
}
else
{
enemy->setHealth(enemy->getHealth()-(Strength + Club*(0.75)));
cout << "The " << enemy->getName() << " gets hit by the blunt club of the Ogre."<< endl << endl;
}
}
};
class Knight: public Entity{
private:
double Blade;
bool Armor = false;
public:
Knight(double h, double s, string n, double b): Entity(h, s, n), Blade(b){};
~Knight();
void Attack(Entity *enemy){
if (Armor = false){
enemy->setHealth(enemy->getHealth()-(Strength + Blade));
cout << "The " << enemy->getName() << " gets hit by the Knight's Blade." << endl << endl;
}
else{
enemy->setHealth(enemy->getHealth()-((Strength + Blade)*0.75));
cout << "The " << enemy->getName() << " gets hit by the Knight's Blade." << endl << endl;
}
}};
int main()
{
Entity * Talon = new Dragon(100, 10, "FireBall", 20);
Entity * King = new Knight(100, 20, "Arthur", 50);
Entity * Fogbarth = new Ogre(100, 15, "Rockhead", 25);
Talon->buyArmor();
Fogbarth->Attack(Talon);
Talon->output_health();
return 0;
}
|