#include <iostream>
usingnamespace std;
int addition (int a, int b)
{ return (a+b); }
int subtraction (int a, int b)
{ return (a-b); }
int operation (int x, int y, int (*functocall)(int,int))
{
int g;
g = (*functocall)(x,y);
return (g);
}
int main ()
{
int m,n;
int (*minus)(int,int) = subtraction;
m = operation (7, 5, addition);
n = operation (20, m, minus);
cout <<n;
return 0;
}
#include <iostream>
usingnamespace std;
int addition (int a, int b)
{ return (a+b); }
int subtraction (int a, int b)
{ return (a-b); }
int operation (int x, int y, int (functiontocall)(int,int))
{
int g;
g = (functiontocall)(x,y);
return (g);
}
int main ()
{
int m,n;
m = operation (7,5,addition);
n = operation (20,m,subtraction);
cout << n;
}
so why would anyone ever bother to make a pointer point to a function when they can do it this way? I don't really see the use in using pointers to call a function.