GLUT

This will not rotate my triangle, I have tried putting it in different parts of the code, but still not a bit of progress, for some reason anytime I try to edit the camera my triangle just disapers, any reason as to why? If I use glulookat no matter how big the number it disapers, and any function like glrotate or gltranslate if I use to big of a number the triangle disapers, and if it isnt it still dose not affect the view of the triangle at all.




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#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

#include <stdlib.h>


	void ProcessSpecialKeys(int key, int x, int y){

	    switch(key){

	       case GLUT_KEY_RIGHT:


exit(0);



           case GLUT_KEY_LEFT:

exit(0);

           case GLUT_KEY_UP:
exit(0);

           case GLUT_KEY_DOWN:

exit(0);
           default:

exit(0);

	    }




	    }



void renderScene(void) {
    glClearColor(0.3f, 0.3f, 0.3f, 0.3f);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);




	glBegin(GL_TRIANGLES);
		glVertex3f(-0.5,-0.5,0.0);
		glVertex3f(0.5,0.0,0.0);
		glVertex3f(0.0,0.5,0.0);
		glRotatef(-5,0,0,0);
	glEnd();
        glutSwapBuffers();
}


int main(int argc, char **argv) {

	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
	glutInitWindowPosition(100,100);
	glutInitWindowSize(320,320);
	glutCreateWindow("Dimension");
	glutDisplayFunc(renderScene);

    glLoadIdentity();


glutSpecialFunc(ProcessSpecialKeys);


	glutMainLoop();

	return 1;
}
BUMP
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