How do I disable a function I don't want to use?

How do I not use a function I don't want to use so I can test the one I want without having to go through all of them? I was thinking I could just take it out of my main function, but when I do that I just get return 0; when I build and run my project.

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#include <iostream>
#include <string>
#include<conio.h>
#include <cstdlib>
#include <ctime>
#include<iomanip>
#include <Windows.h>
using namespace std;





class INWIN{
public:
    void menu(){
        cout << "Welcome to Adventure Time! The game with the strongest graphics engine known to man, imagination!" << endl;
        cout << "[P]lay\n" << "[Q]uit" << endl;
        cin >> choice;
        system("cls");
    switch (choice){
        case 'P':
        case 'p':
            cout << "Excellent choice! Please name your character" << endl;
            cin >> name;
            system("cls");
            cout << name << " correct? y/n" << endl;
            cin >> choice;
        case 'Q':
        case 'q':
            // Make a quit system
        break;
}
    for(int x = 0; x<5; ){
    switch (choice){
        case 'Y':
            system("cls");
            x = 51;
            break;
        case 'y':
            system("cls");
            x = 51;
            break;


}

    switch (choice){
        case 'N':
            system("cls");
            cout << "Please enter a name" << endl;
            cin >> name;
            system("cls");
            cout << name << " correct? y/n" << endl;
            cin >> choice;
        if (choice == 'Y'){
            system("cls");
            x = 51;
}
        if (choice == 'y'){
            system("cls");
            x = 51;
}
        if (choice == 'N'){
            x = 0;
}
        if (choice == 'n'){
            x = 0;
}
            break;
        case 'n':
            system("cls");
            cout << "Please enter a name" << endl;
            cin >> name;
            system("cls");
            cout << name << " correct? y/n" << endl;
            cin >> choice;
        if (choice == 'Y'){
            system("cls");
            x = 51;
}
        if (choice == 'y'){
            system("cls");
            x = 51;
}
        if (choice == 'N'){
            x = 0;
}
        if (choice == 'n'){
            x = 0;
}
            break;
} //switch
} // loop
} // function menu


    void classes(){
        for(int x2 = 0; x<5;){
        cout << "Choose a class:" << endl;
        cout << "\n";
        cout << "[1] Heavy Warrior\n" << "Stats: \n" << "Health: 150 \n" << "Attack: 5 \n" << "Defence: 15 \n" << "Dodge Chance: 5%"<< endl;
        cout << "\n";
        cout << "[2] Light Warrior\n" << "Stats: \n" << "Health: 125 \n" << "Attack: 10 \n" << "Defence: 10 \n" << "Dodge Chance: 10%" << endl;
        cout << "\n";
        cout << "[3] Archer\n" << "Stats: \n" << "Health: 100\n" << "Attack: 15 \n" << "Defence: 5 \n" << "Dodge Chance: 15%"<< endl;
        cin >> choice;
    switch (choice){
        case '1':
            cout << "Are you sure you want to be a Heavy Warrior? y/n" << endl;
            cin >> choice;
    switch (choice){
        case 'Y':
        case 'y':
            cout << "Your class is now set to Heavy Warrior" << endl;
            playerHP = 150;
            attack = 5;
            defence = 15;
            dodgechance = 5;
            level = 1;
            exp = 0;
            x = 51;
            cout << "Name: \n" << name << "Class: Heavy Warrior \n" << "Attack: " << attack << "\nDefence: " << defence << "\nDodge Chance:" << dodgechance << "%" << endl;
            break;
        case 'N':
        case 'n':
            x = 0;
            break;
} //nested switch
            break;
        case '2':
            cout << "Are you sure you want to be a Light Warrior? y/n" << endl;
            cin >> choice;
    switch (choice){
        case 'Y':
        case 'y':
            cout << "Your class is now set to Light Warrior" << endl;
            playerHP = 125;
            attack = 10;
            defence = 10;
            dodgechance = 10;
            level = 1;
            exp = 0;
            x = 51;
            cout << "Name: \n" << name << "Class: Light Warrior \n" << "Attack: " << attack << "\nDefence: " << defence << "\nDodge Chance:" << dodgechance << "%" << endl;
            break;
        case 'N':
        case 'n':
            x = 0;
            break;
} // nested switch
        case '3':
            cout << "Are you suer you want to be a Archer? y/n" << endl;
            cin >> choice;
    switch (choice){
        case 'Y':
        case 'y':
            cout << "Your class is now set to Archer" << endl;
            playerHP = 100;
            attack = 15;
            defence = 5;
            dodgechance = 15;
            level = 1;
            exp = 0;
            x = 51;
            cout << "Name: \n" << name << "Class: Archer \n" << "Attack: " << attack << "\nDefence: " << defence << "\nDodge Chance:" << dodgechance << "%" << endl;
            break;
        case 'N':
        case 'n':
            x = 0;
            break;


}


} //main switch
















}
} // function classes







private:
    char choice;
    string name;
    int playerHP;
    int defence;
    int attack;
    int level;
    int exp;
    int dodgechance;
    int x;
    int x2;




};

int main(){

INWIN MMobj;
MMobj.menu();
MMobj.classes();

}
Last edited on
I'm really not sure what you're asking, but if what I think you're saying is correct, just comment out the function code.
How exactly does your program look like...?
I posted the code, I only want the classes function to run, but when I take out the menu function it doesn't work, it only shows return 0
Try initializing INWIN::x in the constructor.
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//INWIN constructor; no return type
INWIN::INWIN(): //This is called an initializer list
   choice('0'),
   name(""),
   //...
   x(0),
   x2(0)
{}


Maybe the junk value in x is larger than 5 as you test it in your first for loop.
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