Next year I want to do the study International Game Architecture and Design but the problem is that 50% of the students that get accepted, get accepted through a portfolio which you would have to hand in the 15th of may.
Seeing as I want to make sure I get accepted, I want to hand in a good portfolio but I have no game programming experience at all..
So my question would be: Can you guys help me with this? Give me some good short tutorial, anything really. Preferably in C++ because that is the programming language they focus on in that school.
Installing libraries isn't the easiest thing - You can try some console stuff like this - Here is a demo I made as I just started a website. It doesn't have the use of big functions. The main point of this one is to get people on there feet with the order of how a game should be made i guess.
Excellent - this is a very basic game but it gives you a good idea how games are laid out. And how to use some of windows platform sdk's awesome features.
Awesome - Hopefully somehow it helps. Sorry if I have any late reply's it's 2:30am here and I'm working on a particle engine at the moment so I'm getting tired heh :)
ah, its 6:42 PM here, no probs on the replies :) happy to have someone to talk to about this at all... any tips on how to compile and run the program? can't seem to get it to start
I do have bloodshed dev-C++ installed but it gives a few warnings / errors which makes me unable to compile: `main' must return `int'
Not to sure about dev-c - But this was run in visual studio 2005 and 2008 and ran fine with no errors. Just create a new project in 2008 as you said you installed it - Make it a console app add a new .cpp file to it. Then paste the code from the .cpp you can download from my site into it. And well shouldn't need to do anything more than that.
1>.\Spaceinv.cpp(1) : warning C4627: '#include <stdio.h>': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>.\Spaceinv.cpp(2) : warning C4627: '#include <windows.h>': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>.\Spaceinv.cpp(3) : warning C4627: '#include <time.h>': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>.\Spaceinv.cpp(416) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?