Making a portfolio

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Okey, so here's the thing.

Next year I want to do the study International Game Architecture and Design but the problem is that 50% of the students that get accepted, get accepted through a portfolio which you would have to hand in the 15th of may.

Seeing as I want to make sure I get accepted, I want to hand in a good portfolio but I have no game programming experience at all..

So my question would be: Can you guys help me with this? Give me some good short tutorial, anything really. Preferably in C++ because that is the programming language they focus on in that school.

Hope to get some help :)

Site of the school: http://www.nhtv.nl/default.aspx?themaset=221ba91b-a00c-4e6a-88e0-3695d1dc6a0f

Things I need to know according to them: http://www.nhtv-assessment.nl/files/comp_game.html
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You'll find gamedev.net 's forums will give you a lot of help with something like this I think.
Any thread in specific?
Yea thanks :) Gonna try a tutorial with Allegro now.
~~ Can't even figure out how to install Allegro..................... -fail-
Installing libraries isn't the easiest thing - You can try some console stuff like this - Here is a demo I made as I just started a website. It doesn't have the use of big functions. The main point of this one is to get people on there feet with the order of how a game should be made i guess.

Tell me what you think :)

http://cplusdev.com/pages/tutorials/tutorials.html

Hopefully you got visual studio 2008 installed :)
installing it atm ;)
Excellent - this is a very basic game but it gives you a good idea how games are laid out. And how to use some of windows platform sdk's awesome features.
YOU PHAILED EPIX L00ZER!!11!!!10!!!!1

xD I lol'd :P

So, I have no clue how to use this program, is there a start / play option or..?
Run it and find out - and read the tutorial page on what everything does.
yea reading it :)
Awesome - Hopefully somehow it helps. Sorry if I have any late reply's it's 2:30am here and I'm working on a particle engine at the moment so I'm getting tired heh :)
ah, its 6:42 PM here, no probs on the replies :) happy to have someone to talk to about this at all... any tips on how to compile and run the program? can't seem to get it to start

I do have bloodshed dev-C++ installed but it gives a few warnings / errors which makes me unable to compile: `main' must return `int'
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Not to sure about dev-c - But this was run in visual studio 2005 and 2008 and ran fine with no errors. Just create a new project in 2008 as you said you installed it - Make it a console app add a new .cpp file to it. Then paste the code from the .cpp you can download from my site into it. And well shouldn't need to do anything more than that.

Compile and run :)
1>.\Spaceinv.cpp(1) : warning C4627: '#include <stdio.h>': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>.\Spaceinv.cpp(2) : warning C4627: '#include <windows.h>': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>.\Spaceinv.cpp(3) : warning C4627: '#include <time.h>': skipped when looking for precompiled header use
1> Add directive to 'stdafx.h' or rebuild precompiled header
1>.\Spaceinv.cpp(416) : fatal error C1010: unexpected end of file while looking for precompiled header. Did you forget to add '#include "stdafx.h"' to your source?

hmmmmmmmmmz....
Oh yes your going to have to remake the project but when you do - make an "Empty Project" if possible?
Hmm I'll look :)
got it, needed some tweaking tho and you also needed to #include "stdafx.h"
omg, I roxed that invader's ass! :P
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