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// test program - a ship fires a missile
#include<SFML/Graphics.hpp>
#include<SFML/System.hpp>
int main()
{
sf::RenderWindow mywindow(sf::VideoMode(800,600), "test", sf::Style::Fullscreen);
mywindow.setVerticalSyncEnabled(true);
// initialize & map sprites
sf::Texture shippic;
shippic.loadFromFile("ship.png");
sf::Sprite ship;
ship.setTexture(shippic);
ship.setPosition(400,500);
sf::FloatRect shipsize;
shipsize = ship.getLocalBounds();
float ship_centre_offset = shipsize.width / 2;
sf::Texture rocket_picture;
rocket_picture.loadFromFile("missile.jpg");
sf::Sprite missile;
missile.setTexture(rocket_picture);
missile.setScale(0.2f,0.2f);
sf::FloatRect rocketsize;
rocketsize = missile.getGlobalBounds();
float missile_width = rocketsize.width;
float missile_height = rocketsize.height;
sf::FloatRect shiprect;
sf::Vector2f ship_position(0,0);
sf::Vector2f missile_position(0,0);
// time management
sf::Time elapsed;
sf::Clock clock;
// other control variables
bool running = true;
bool firemissile = false;
while(mywindow.isOpen())
{
elapsed = clock.restart();
shiprect = ship.getGlobalBounds();
float global_top = shiprect.top;
float global_left = shiprect.left;
float global_centre = global_left + ship_centre_offset;
sf::Event event;
while (mywindow.pollEvent(event))
{
if((event.type == sf::Event::KeyPressed) &&
(event.key.code == sf::Keyboard::Escape))
mywindow.close();
}
int keycode(0);
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
keycode = 1;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
keycode = 2;
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LShift))
keycode= 3;
switch(keycode)
{
case 1:// move left
{
ship_position = ship.getPosition();
if(ship_position.x <= 0.0)
ship.setPosition(0.0,500);
else
ship.move(-0.130 * elapsed.asMilliseconds(),0);
break;
}
case 2: // move right
{
ship_position = ship.getPosition();
if(ship_position.x >= 700.0)
ship.setPosition(800-shipsize.width,500);
else
ship.move(0.130 * elapsed.asMilliseconds(),0);
break;
}
case 3: // fire missile
{
firemissile = true;
break;
}
} // end switch
if(firemissile)
{
missile.move(0, -200 * elapsed.asSeconds());
}
missile_position = missile.getPosition();
if(missile_position.y <= 0)
{
firemissile = false;
missile.setPosition(global_centre - (missile_width / 2),500 - missile_height);
}
mywindow.clear();
mywindow.draw(ship);
if(firemissile)
mywindow.draw(missile);
mywindow.display();
} // while window is open
return EXIT_SUCCESS;
}//main
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