Trouble looping to the start

How do i loop back to the start after i generate the maze? ive tried a bunch of things and they don't work.

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#include<iostream> //"cout"
#include<conio.h> //"getch()" and "kbhit()"
#include <windows.h> //Lots of useful things
#include<time.h> // "time"
#include "color.h" // color text header file

#define MAX 61
#define CELL 900
#define WALL 1
#define PATH 0

// Wall Integers
void init_maze(int maze[MAX][MAX]);
void maze_generator(int indeks, int maze[MAX][MAX], int backtrack_x[CELL], int bactrack_y[CELL], int x, int y, int n, int visited);
void print_maze(int maze[MAX][MAX], int maze_size);
int is_closed(int maze[MAX][MAX], int x, int y);

using namespace std;

int main(void)
{
    HANDLE hOut;
    hOut = GetStdHandle(STD_OUTPUT_HANDLE);

    srand((unsigned)time(NULL));

    int size;
    int indeks = 0;

    brightYellow;
    cout << "MAZE GENERATOR" << endl;
    cout << "Please enter a number (0 - 30): " << endl;
    brightWhite;
    cin >> size;

    brightWhite;

    int maze[MAX][MAX];
    int backtrack_x[CELL];
    int backtrack_y[CELL];

    init_maze(maze);

    backtrack_x[indeks] = 1;
    backtrack_y[indeks] = 1;

    maze_generator(indeks, maze, backtrack_x, backtrack_y, 1, 1, size, 1);
    print_maze(maze, size);

    getch();
    return 0;
}

void init_maze(int maze[MAX][MAX])
{
     for(int a = 0; a < MAX; a++)
     {
         for(int b = 0; b < MAX; b++)
         {
             if(a % 2 == 0 || b % 2 == 0)
                 maze[a][b] = 1;
             else
                 maze[a][b] = PATH;
         }
     }
}

void maze_generator(int indeks, int maze[MAX][MAX], int backtrack_x[CELL], int backtrack_y[CELL], int x, int y, int n, int visited)
{
    if(visited < n * n)
    {
        int neighbour_valid = -1;
        int neighbour_x[4];
        int neighbour_y[4];
        int step[4];

        int x_next;
        int y_next;

        // check walls
        if(x - 2 > 0 && is_closed(maze, x - 2, y))  // upside of wall
        {
            neighbour_valid++;
            neighbour_x[neighbour_valid]=x - 2;;
            neighbour_y[neighbour_valid]=y;
            step[neighbour_valid]=1;
        }

        if(y - 2 > 0 && is_closed(maze, x, y - 2))  // leftside of wall
        {
            neighbour_valid++;
            neighbour_x[neighbour_valid]=x;
            neighbour_y[neighbour_valid]=y - 2;
            step[neighbour_valid]=2;
        }

        if(y + 2 < n * 2 + 1 && is_closed(maze, x, y + 2))  // rightside of wall
        {
            neighbour_valid++;
            neighbour_x[neighbour_valid]=x;
            neighbour_y[neighbour_valid]=y + 2;
            step[neighbour_valid]=3;

        }

        if(x + 2 < n * 2 + 1 && is_closed(maze, x + 2, y))  // downside of wall
        {
            neighbour_valid++;
            neighbour_x[neighbour_valid]=x+2;
            neighbour_y[neighbour_valid]=y;
            step[neighbour_valid]=4;
        }

        if(neighbour_valid == -1)
        {
            x_next = backtrack_x[indeks];
            y_next = backtrack_y[indeks];
            indeks--;
        }

        if(neighbour_valid!=-1)
        {
            int randomization = neighbour_valid + 1;
            int random = rand()%randomization;
            x_next = neighbour_x[random];
            y_next = neighbour_y[random];
            indeks++;
            backtrack_x[indeks] = x_next;
            backtrack_y[indeks] = y_next;

            int rstep = step[random];

            if(rstep == 1)
                maze[x_next+1][y_next] = PATH;
            else if(rstep == 2)
                maze[x_next][y_next + 1] = PATH;
            else if(rstep == 3)
                maze[x_next][y_next - 1] = PATH;
            else if(rstep == 4)
                maze[x_next - 1][y_next] = PATH;
            visited++;
        }

        maze_generator(indeks, maze, backtrack_x, backtrack_y, x_next, y_next, n, visited);
    }
}

// print the maze walls based on size
void print_maze(int maze[MAX][MAX], int maze_size)
{
     for(int a = 0; a < maze_size * 2 + 1; a++)
     {
         for(int b = 0; b < maze_size * 2 + 1; b++)
         {
             if(maze[a][b] == WALL)
                 cout << "#" ; // if wall generate #
             else
                 cout << " " ; // if empty space generate " "
         }
         cout << endl; // start a new line for the maze
     }
}

int is_closed(int maze[MAX][MAX], int x, int y)
{
    if(maze[x - 1][y]  == WALL
       && maze[x][y - 1] == WALL
       && maze[x][y + 1] == WALL
       && maze[x + 1][y] == WALL
    )
        return 1;

    return 0;
}
What have you tried?
a do while loop
bump
Why didn't that work?

although its frowned upon, you can also use goto statements.
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