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#include <iostream>
class Character
{
public:
int CharHP;
int CharMaxHP;
int CharLevel;
int CharStrength;
int CharDefense;
};
class Weapon
{
public:
std::string WeaponName;
int WeaponStrength;
};
class Hero: public Character, public Weapon
{
public:
std::string HeroName;
int TotalExperience=0;
int ExpNextLevel=10;
void SetStats(int HP, int MaxHP, int Level, int Strength, int Defense)
{
CharHP=HP;
CharMaxHP=MaxHP;
CharLevel=Level;
CharStrength=Strength;
CharDefense=Defense;
}
void SetWeapon(std::string Name="No Weapon", int Strength=0)
{
WeaponName=Name;
WeaponStrength=Strength;
}
void Stats()
{
using namespace std;
cout << "Level: " << this->CharLevel << endl;
cout << "HP: " << this->CharHP << "/" << this->CharMaxHP << endl;
cout << "Strength: " << this->CharStrength << endl;
cout << "Defense: " << this->CharDefense << endl;
cout << "Exp: " << this->TotalExperience << "/" << this->ExpNextLevel << endl;
};
// game hangs when this function gets called:
void LevelUp()
{
this->CharLevel=this->CharLevel+1;
this->CharMaxHP=this->CharMaxHP+10;
this->CharStrength=this->CharStrength+=2;
this->CharDefense=this->CharDefense+=1;
using namespace std;
this->ExpNextLevel=this->ExpNextLevel+(this->CharLevel*this->CharLevel*10); // this should return 10,50,140 etc.
cout << "You levelled up to level" << this->CharLevel << "." << endl;
};
};
class Monster: public Character
{
public:
std::string MonsterName;
void SetStats(int HP, int MaxHP, int Level, int Strength, int Defense)
{
CharHP=HP;
CharMaxHP=MaxHP;
CharLevel=Level;
CharStrength=Strength;
CharDefense=Defense;
}
void Scan()
{
using namespace std;
cout << "Level: " << this->CharLevel << endl;
cout << "HP: " << this->CharHP << endl;
cout << "HP: " << this->CharHP << "/" << this->CharMaxHP << endl;
cout << "Strength: " << this->CharStrength << endl;
cout << "Defense: " << this->CharDefense << endl;
};
};
static int Damage (int strength, int defense)
{
return 3.5*strength/defense;
};
static int Experience (int CharLevel, int EnemyLevel)
{
return (EnemyLevel*EnemyLevel/CharLevel)+9;
}
using namespace std;
int main()
{
std::cout << "What is your character's name?" << std::endl;
std::string HeroName;
cin >> HeroName;
Hero MainCharacter;
MainCharacter.HeroName= HeroName;
MainCharacter.SetStats(20, 20, 1, 5, 5);
MainCharacter.SetWeapon();
// set up an example monster to test fighting.
Monster Rat;
Rat.MonsterName= "Rat";
Rat.SetStats(10, 10, 1, 3, 3);
bool GameActive=true;
while (GameActive==true)
{
cout << "What do you want to do?" << endl;
cout << "exit- quit program" << endl;
cout << "stats- view character stats" << endl;
cout << "fight- battle a monster" << endl;
std::string command;
cin >> command;
if (command=="exit")
{
GameActive=false;
}
else if (command=="stats") // display character's stats
{
MainCharacter.Stats();
}
else if (command=="fight")
{
//TO DO: SET UP A BATTLE!
cout << "Who do you want to fight?" << endl;
cout << "1- Rat" << endl;
int choice;
cin >> choice;
switch (choice)
{
case (1):
cout << "You see a rat and decide to kill it." << endl;
while (MainCharacter.CharHP>0 && Rat.CharHP>0)
{
cout << "attack- attacks your target" << endl;
cout << "scan- see enemy stats" << endl;
cout << "run- ends battle immediately" << endl;
std::string attack;
cin >> attack;
if (attack=="attack")
{
cout << "You attacked the rat for " << Damage(MainCharacter.CharStrength, Rat.CharDefense) << " damage." << endl;
Rat.CharHP-=Damage(MainCharacter.CharStrength, Rat.CharDefense);
if (Rat.CharHP>0)
{
cout << "The rat bit you for " << Damage(Rat.CharStrength, MainCharacter.CharDefense) << " damage." << endl;
MainCharacter.CharHP-= Damage(Rat.CharStrength, MainCharacter.CharDefense);
if (MainCharacter.CharHP<=0)
{
cout << "Game Over" << endl;
GameActive=false;
break;
}
}
else
{
cout << "You killed the rat." << endl;
cout << "You gained " << Experience(MainCharacter.CharLevel, Rat.CharLevel) << " Experience." << endl;
MainCharacter.TotalExperience+=Experience(MainCharacter.CharLevel, Rat.CharLevel);
// Check if the main character has gained enough exp to level up. This should really be a
// while incase of multiple level ups, but that hangs too.
if (MainCharacter.TotalExperience>=MainCharacter.ExpNextLevel)
{
MainCharacter.LevelUp();
cout << "Test" << endl;
}
}
}
else if (attack=="scan")
{
Rat.Scan();
}
else if (attack=="run")
{
cout << "You successfully ran away." << endl;
Rat.CharHP=Rat.CharMaxHP;
}
}
if (Rat.CharHP<=0)
{
Rat.CharHP=Rat.CharMaxHP;
}
break;
default:
break;
}
}
else
{
cout << "Please enter a valid command" << endl;
}
}
cin.clear();
cin.ignore(255, '\n');
cin.get();
return 0;
}
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