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#include <cstdlib>
#include <ctime>
#include <iostream>
#include <string>
#include <vector>
using namespace std;
struct Resource;
struct Operation;
struct Process;
struct ProcessManager;
struct Resource
{
string name;
bool locked;
Process * owner;
Resource(const char * s);
};
struct Operation
{
int duration;
int counter;
virtual bool execute()=0;
Process * owner;
Operation();
Operation(int n);
};
struct GetResourceOp: public Operation
{
Resource & res;
GetResourceOp(Resource & r);
bool execute();
};
struct FreeResourceOp: public Operation
{
Resource & res;
FreeResourceOp(Resource & r);
bool execute();
};
struct ResourceOp: public Operation
{
Resource & res;
ResourceOp(Resource & r,int n);
bool execute();
};
struct NonResourceOp: public Operation
{
NonResourceOp(int n);
bool execute();
};
struct Process
{
string name;
vector<Operation*> proc_ops;
int loops;
int op_count;
int cur_op;
Process(const char * s, int n);
~Process();
void operator<<(Operation * op);
bool execute_next_op();
};
struct ProcessManager
{
vector<Process*> procs;
int proc_count;
ProcessManager();
void operator<<(Process * proc);
void run();
};
int main()
{
cout << "(hit enter to move to the next operation, 'q' to quit...)\n" << endl;
Resource ResA("A");
Resource ResB("B");
Resource ResC("C");
Process Proc1("Proc1",3);
Process Proc2("Proc2",2);
Proc1<<new GetResourceOp(ResA);
Proc1<<new GetResourceOp(ResB);
Proc1<<new ResourceOp(ResA,2);
Proc1<<new ResourceOp(ResB,1);
Proc1<<new FreeResourceOp(ResA);
Proc1<<new FreeResourceOp(ResB);
Proc1<<new NonResourceOp(3);
Proc2<<new NonResourceOp(5);
Proc2<<new GetResourceOp(ResC);
Proc2<<new ResourceOp(ResC,3);
Proc2<<new FreeResourceOp(ResC);
Proc2<<new NonResourceOp(5);
ProcessManager pm;
pm<<&Proc1;
pm<<&Proc2;
pm.run();
return 0;
}
Resource::Resource(const char * s):
name(s),locked(false),owner(0){}
Operation::Operation(int n):
duration(n),counter(n),owner(0){}
GetResourceOp::GetResourceOp(Resource & r):
Operation(1),res(r){}
bool GetResourceOp::execute()
{
cout << "Process " << owner->name;
cout << " is trying to acquire resource ";
cout << res.name << "..." << endl;
if (res.locked)
{
cout << "But it fails, as resource is ";
cout << "currently owned by process ";
cout << res.owner->name << "..." << endl;
return false;
}
res.locked=true;
res.owner=owner;
cout << "And it succeeds!" << endl;
return true;
}
FreeResourceOp::FreeResourceOp(Resource & r):
Operation(1),res(r){}
bool FreeResourceOp::execute()
{
cout << "Process " << owner->name;
cout << " is releasing resource ";
cout << res.name << "..." << endl;
res.locked=false;
res.owner=0;
return true;
}
ResourceOp::ResourceOp(Resource & r,int n):
Operation(n),res(r){}
bool ResourceOp::execute()
{
cout << "Process " << owner->name;
cout << " is operating on resource ";
cout << res.name << "..." << endl;
if (--counter==0)
{
counter=duration;
return true;
}
return false;
}
NonResourceOp::NonResourceOp(int n):Operation(n){}
bool NonResourceOp::execute()
{
cout << "Process " << owner->name;
cout << " is doing some non resource ";
cout << "operation..." << endl;
if (--counter==0)
{
counter=duration;
return true;
}
return false;
}
Process::Process(const char * s, int n=1):
name(s),loops(n),op_count(0),cur_op(0){}
Process::~Process()
{
for (int i=0; i<op_count; i++)
delete proc_ops[i];
}
void Process::operator<<(Operation * op)
{
op->owner=this;
proc_ops.push_back(op);
op_count++;
}
bool Process::execute_next_op()
{
if (op_count==0||loops==0) return false;
if (proc_ops[cur_op]->execute())
{
cur_op++;
if (cur_op>=op_count)
{
cur_op=0;
loops--;
}
return true;
}
}
ProcessManager::ProcessManager():proc_count(0)
{
srand(time(0));
}
void ProcessManager::operator<<(Process * proc)
{
procs.push_back(proc);
proc_count++;
}
void ProcessManager::run()
{
while(proc_count>0)
{
int cur_proc=rand()%proc_count;
if (!procs[cur_proc]->execute_next_op())
{
cout << "Process " << procs[cur_proc]->name;
cout << " finished!" << endl;
procs.erase(procs.begin()+cur_proc);
proc_count--;
}
string str;
getline(cin,str,'\n');
if (str[0]=='q') return;
}
return;
}
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