We're kind of dodging the question, though. How would you describe a situation where someone 'steals' credit? |
Here is another example, let's say I am making a game, in this game I use some art assets from another game. I then proceed to sell this game without any mention that my development team or myself didn't create those art assets we grabbed from another game to use in our game.
While we are not explicitly claiming that the art is of our making, it is implied by lack of giving Copyright Credit (Attribution) to the original creator.
This is possible grounds for copyright infringement and is also an example of stealing credit for someone else's work. The credit was stolen because we implicitly touted the art as our own. Now when I think of the meaning of "Stolen" to me it means that something was lost/taken from someone.
So what did the original creator lose by us using their art assets without giving credit to them?
1) Recognition, the person or entity that created the assets no longer gets recognition for their work. This leads into #2 and #3.
2) Financial opportunities, without being recognized as the creator they could have lost future opportunities to create more assets for money.
3) Social opportunities, without being recognized as the creator they lose out on others knowing that they created those assets. This could result in lose of potential awards they could have won, social standing among their peers, academic standing, and other social aspects involved.
There is most possible loses that could be sustained but I won't go on. Though the main point is that people do claim credit for works that aren't theirs, and that by doing so it does indeed create possible loses to the creator. This doesn't only apply to the above example it can apply to any form of explicitly or implicitly stealing credit from others.